Devil Diver by theheheo

An endless run deeper and deeper into the dungeons
THE TEAM :smilingimp: :smilingimp: :smiling_imp:
Erik Torenstam aka "Kirren" - Programmer/3D artist :straight_ruler: :art:
Theodore Liem Norell aka "theheheo" - Programmer/3D artist :straight_ruler: :art:
Joel Ekberg aka "Water Duck" - Sound and music design/Programmer/3D artist :notes: :straight_ruler: :art:
OBS! Aiming is wonky in start area(reason?unknown)
v.1.04
-Aiming fixed (completely)
v.1.03
-Removes mega sound of death (literally) death button. DON'T CLICK ON 'E' IN THE PRIOR VERSIONS, YOUR EARS HAVE BEEN WARNED
v.1.02
-Aiming fixed (mostly)
v.1.01
-Music now changes correctly from background to combat

| Link | https://vattenanka.itch.io/devil-diver |
| Original URL | https://ldjam.com/events/ludum-dare/48/devil-diver |
Ratings
| Overall | 1490th | 3.167⭐ | 29🧑⚖️ |
| Fun | 1533th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 1076th | 3.089⭐ | 30🧑⚖️ |
| Theme | 1564th | 3.036⭐ | 30🧑⚖️ |
| Graphics | 1338th | 3.25⭐ | 30🧑⚖️ |
| Audio | 817th | 3.308⭐ | 28🧑⚖️ |
| Humor | 739th | 2.896⭐ | 26🧑⚖️ |
| Mood | 1446th | 3.058⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
My only real complaint was that the aiming was off, but it seems you guys fixed that in the later versions (I was playing 1.01), so, no worries there.
Though, a few suggestions: the balance felt a bit off, wonky aiming aside, it felt like other cultists took a huge beating, yet I went down in a few hits? Was strange. Also, the environments could use a little work - a splash of colour would help, but definitely get rid of the shininess! Low poly looks best with just completely diffuse shading, imo!
I wish you guys all the best with your studies, from one gamedev student to some others!
And yeah the amount of enemies to kill is random each time you restart the game or enter the portal, which sometimes lead to very few kill counts or fairly many :stuck_out_tongue: :smile:
EDIT: The mystical thing killing you is: Yourself!
This game uses health as mana, so if you spam your abilities you will die!
I do think some feedback for the fact that you take damage when you fire/sprint would be nice since its not clear that the top right is a health bar at first. I'll add another note that you should add a visual safeguard so the player doesn't accidently kill themselves too easy if they aren't looking at their health bar.
The cultists were a bit annoying to fight since they can spam fireballs at a faster rate then you can you are just stuck strafing until you can get an opening.
Since the rooms don't change its not exactly clear that entering the portal does anything besides upgrading.
There's a lot of dead space you are not using for the game that the player has to walk through, you should fill this up with something.
I think this game was a lot of fun, the music was pretty nice, combat was fun when you weren't shooting backwards, the use of combining stamina and health is pretty unique and I liked its addition once I realized that's how it works.
This was a really fun and intersting experience, im really happy with the outcome and you can count on me being a part of future gamejams!
I was messaged from my friend in the middle of the night and just had to watch it, you are the first one that i have seen play our game, so it was extremely nerv wrecking, but i was also very happy that you had such a good time with it!
The first couple of tries I was confused to why I was randomly dying since the enemies pose no threat.
It could do with some kind of low health warning, or some effect on the character as I kept killing myself.
I like that you can hit enemy fireballs, though the cultists are trivial to kill if you just stay out of their attack range so they won't block.
The levels were a bit too large and empty, and it could really use a minimap.
Also it was tricky attacking downwards as you can't see very far in that direction. Perhaps try focusing the camera in front of the character rather than above.
Also for some reason health regenerates to 103, even though it starts at 100.