Slumber by KepperSnapper
Theme: Deeper and Deeper
Decided to challenge myself and go solo for this jam!
For my entry for the jam, I went ahead with the concept of Deep Sleep, and making others fall deeper and deeper into a slumber as I felt it would be unique!
Intro:
Slumber is a quaint but frustratingly challenging little game about a Dungeon Mob trying to keep a bunch of her babies in their deep sleep. Feed milk to the babies and send them deeper and deeper into a slumber, by standing on the hanging cage to milk the Cow of Dreams.
BUT be GENTLE! Jumping around on it too much causes the cage to FLAIL wildly, and make alot of noise! And the babies don't like that! :(. Can you make it through the night?

How to Play:
1: Step on the cage in the middle to milk the cow and squirt milk on the babies below!
2: Control the movement of the Cage with the Orange and Blue buttons!
3: Watch the speed of the Cage! If it collides with things it makes a lot of noise and can possibly wake up the babies!
4: Use the trampolines to get to higher places
5: You can use the doors on the left and the right to get around the map quicker


Basic Controls:
1:WASD to move
2:SpaceBar to jump
3:Press Spacebar while next to a wall to wall jump
4:Press S on a thin platform to drop through it

Overall this game was a blast to make, from designing the concept and gameplay experience to coding the game itself and working on the art, animation, and lighting to truly bring out the mood that I envisioned. Although I did have to rely on some base environment assets from the Unity Asset Store and some free tunes from freesounds.org, everything else in the game was done by myself.
I do wish I had more time to polish the clarity of the game and possibly clean up some bugs here and there. However for the sake of the jam, I had to cut it short. I worked really hard on making this game look good! I hope you guys like it!
Lead Developer: Kenneth Chan Kang Er





Information
Special thanks to my friend Muhammad Arif for helping me find a direction in concept and design!
I'm currently pursuing a Bachelor of Arts in User Experience and Game Design (UXGD) in - Digipen Institute of Technology, Singapore
Website: https://keppersnapper.weebly.com/ Instagram: @stickyfeetgame (For another solo game project I'm working on!) Art Instagram: @keppersnapper_art Artstation: @kenchan.artstation.com LinkedIn: https://www.linkedin.com/in/kennethchanny/
Changelog
Rules: No adding features -
Small Bug fixes and edits are simply to ensure a holistic and enjoyable player experience, and all is fair as long as a changelog is documented.
1: Controls clunky - Many people have commented that the controls were not reactive and made the game unenjoyable! This was due to the Unity Physics not being accurate in the build vs the editor! Prior to this you couldnt even walk up a slope! I made some slight tweaks, hopefully its better now
| Link | https://keppersnapper.itch.io/slumber |
| Original URL | https://ldjam.com/events/ludum-dare/48/slumber |
Ratings
| Overall | 422th | 3.815⭐ | 56🧑⚖️ |
| Fun | 963th | 3.315⭐ | 56🧑⚖️ |
| Innovation | 151th | 4.009⭐ | 57🧑⚖️ |
| Theme | 1234th | 3.391⭐ | 57🧑⚖️ |
| Graphics | 48th | 4.6⭐ | 57🧑⚖️ |
| Audio | 173th | 4.019⭐ | 55🧑⚖️ |
| Humor | 295th | 3.573⭐ | 50🧑⚖️ |
| Mood | 343th | 3.953⭐ | 55🧑⚖️ |
| Given | 94🗳️ | 89🗨️ |
It has really pretty aesthetics, but flow sometimes a bit slow, but most of all is fine! Thank you for your work!
Not sure if it's intentional but the control is kinda clunky and irresponsive and the game lacks several auditory cues. Like it took me a while to figure out that the white circles are signalling the babies aren't being fed enough. Felt like adding a baby cry sound would suffice the job.
But yeah, apart from the clunky controls and lacks of meaningful cues, this game is quite alright.
Overall, good job !
There are menu issues, once paused and in the options menu if you press ESC the "option" overlay doesn't get removed but the game continues.
Also, the volume control doesn't adjust all the audio effects, its not a "master volume" as there are some SFX still playing even though the volume is turned to zero.
It would also be nice if Mob can grab the ladders a little easier, at the moment if you're slightly away from the ladder you fall even though Mob is passing through it.
Interesting concept and once the controls and settings are adjusted it'll be very fun!
Great game!
- the trigger areas for the ladders are too narrow, I keep missing them while jumping around
- the only available build being a web one and no graphics settings means people with lower-end machines(like mine) are gonna have a worse experience, as the effects drop the framerate substantially
- the D key having a function while the locomotion scheme is WASD seems kind of like an oversight
Good job overall.
Otherwise I think this is an exceptional entry, with really nice graphics and concept. I can easily imagine this being released as a commercial game once the controls are more polished.
Also thanks for your feedback on the ladders as well, many people have talked about the controls, I only wish I spent more time gathering feedback from playtests prior to submission, turns out I got really used to the game while developing it and never saw these things as a problem, which was my mistake!
Overall, thanks for trying it out and for your constructive words :)
Above all, this game is really pretty and the SFX/music pair really well with the visuals. Very strong aesthetic. Well done!
```
SlumberWebGL.loader.js:1 Uncaught TypeError: Cannot read property '1' of null
at SlumberWebGL.loader.js:1
at createUnityInstance (SlumberWebGL.loader.js:1)
at HTMLScriptElement.script.onload (index.html:56)
```
Lighting effects are very pretty, the character animation is simple but works well.
The result is very polished, and it's very impressive to do that as solo developper.
Maybe the left and right moves are bit too slow, and the cage is balancing too fast sometimes.
Amazing job :clap:
I'm impressed with the graphics and the effect of noise (like ripples coming out of the wall when I hit the cage into it) Fantastic job!