ROM DIGGER by PurpleAlien

[raw]
made by PurpleAlien for Ludum Dare 48 (JAM)

Small infinite platformer, with randomly generated level.

Third party assets: - Font by somepx (find him on Patreon and Twitter) - Music by CodeManu (find him on Twitter)

Captura.png

Ratings

Overall 368th 3.854⭐ 26🧑‍⚖️
Fun 425th 3.688⭐ 26🧑‍⚖️
Innovation 914th 3.208⭐ 26🧑‍⚖️
Theme 245th 4.125⭐ 26🧑‍⚖️
Graphics 435th 4.083⭐ 26🧑‍⚖️
Humor 907th 2.674⭐ 25🧑‍⚖️
Mood 612th 3.708⭐ 26🧑‍⚖️
Given 26🗳️ 25🗨️

Feedback

Kro
25. Apr 2021 · 19:21 UTC
I really like it. It was great in every way: anims, music, gameplay.
🎤 PurpleAlien
25. Apr 2021 · 23:42 UTC
@kro Thanks a lot! I'm glad you liked it :D
Dante2001
26. Apr 2021 · 03:13 UTC
Love the polish and animations
🎤 PurpleAlien
26. Apr 2021 · 08:04 UTC
@dante2001 Yeah, I spent a good bunch of hours polishing. Thanks for your comment! :D
InitialPosition
26. Apr 2021 · 11:10 UTC
This is extremely solid! Very polished graphics and sound, good controls, clear gameplay with a clear goal. Nice gradual difficulty increase as well. And it's procedurally generated? Five stars all around.
LDJam user 237413
26. Apr 2021 · 11:10 UTC
That was fun! Took me longer than I'd like to admit to work out that I could only destroy the lighter coloured bricks! Good job!
alexjdg
26. Apr 2021 · 11:11 UTC
Brilliant art style and music dude, great little game
Yamzho
26. Apr 2021 · 11:15 UTC
That game is really good ! Controls are smooth, the game is ultra polished ! Very good job !
🎤 PurpleAlien
26. Apr 2021 · 11:17 UTC
@initialposition I'm glad you liked the game! Yep, the level is all procedurally generated. I'm using very simple perlin noise plus a couple of basic "relaxation" passes to ensure there's a clear path most of the times.
It's by far the feature that took me the longest to develop, I'm pretty proud of it, though :D
🎤 PurpleAlien
26. Apr 2021 · 11:18 UTC
@haydads Thanks :D I'm afraid the distinction between destroyable and non-destroyable blocks is more my fault rather than yours... Thanks for the feedback!
🎤 PurpleAlien
26. Apr 2021 · 11:20 UTC
@alexjdg Thanks a lot! I made all the graphics, but the music is not mine! Credits for the "soundtrack" go to CodeManu, you have a link to his Twitter account on the description :D
🎤 PurpleAlien
26. Apr 2021 · 11:24 UTC
@yamzho Thanks! I'm happy you noticed the polish. Thanks for playing :D
HippolyteA
28. Apr 2021 · 15:17 UTC
You did a very good polish on your game indeed, great work!
🎤 PurpleAlien
28. Apr 2021 · 15:30 UTC
@hippolytea thanks! Really appreciate you noticed it :D
animatrix1490
28. Apr 2021 · 23:52 UTC
The animation was super good--it was so juicy and weighty despite the simplicity of the assets. You really made every aspect of the game pop!
🎤 PurpleAlien
29. Apr 2021 · 13:05 UTC
@animatrix1490 Thanks a lot :D Since my art skills tend to zero, I put a lot of effort on juice and game feel. Thanks for noticing!
krexor
29. Apr 2021 · 14:57 UTC
I love the animations, felt so smooth while playing. Great game!
🎤 PurpleAlien
29. Apr 2021 · 15:24 UTC
@krexor Thanks for the feedback! I'm glad you liked it :)
BigTVZ
30. Apr 2021 · 13:46 UTC
i like that its infinite. procedural generation can be very difficult to get right. i did have some trouble in menu where i had to try multiple times to move the selector. very responsive controls in game though. i would like to see some kind of progression though. any kind of upgrades or something like that. great little game though. some controle changes and it would be great on mobile to kill time.
shieldssounds
30. Apr 2021 · 17:05 UTC
attention to detail here is amazing!
hkay
30. Apr 2021 · 17:26 UTC
Really nice work! Just two things: The feedback when you hit an enemy needs to be better, I think. Also, I am using a QWERTZ keyboard, so an alternative key assignment for jumping (Y) would be nice.
LDJam user 251967
30. Apr 2021 · 18:06 UTC
Fun little game. Would play for more if developed further. It is very rewarding to make those TNT:s explode!
🎤 PurpleAlien
30. Apr 2021 · 18:33 UTC
@bigtvz Thanks for the feedback! I'll try to make a bigger version of the game, with a more polished sense of progression... but that will be somewhere in the future xD
🎤 PurpleAlien
30. Apr 2021 · 18:33 UTC
@testudor Thanks for the feedback! I really need to fix keyboard support. Also, thanks for pointing up the enemy collisions issue!
🎤 PurpleAlien
30. Apr 2021 · 18:35 UTC
@shieldssounds I'm glad you noticed! Thanks :D
🎤 PurpleAlien
30. Apr 2021 · 18:36 UTC
@taikinaaa Thanks! TNT was the very last feature to get in the game, I'm happy I got it done in time :) Thanks for the kind words!
Necdilzor
04. May 2021 · 23:54 UTC
My max depth was 451!
Nice concept, I like how everything is ROM-themed.
evn
05. May 2021 · 00:39 UTC
Love the idea of this! Any chance of a mac port? 👀
🎤 PurpleAlien
05. May 2021 · 12:37 UTC
@necdilzor Damn, that breaks my record D: Thanks for playing!
🎤 PurpleAlien
05. May 2021 · 12:40 UTC
@evn Thanks a lot! Unfortunately, I don't think I'll be able to make any Mac or Linux port...
Sevit
09. May 2021 · 23:24 UTC
Really creative and polished game. I had a great time testing it!
superpokeunicorn
10. May 2021 · 04:00 UTC
Simple and enjoyable. I really like the little effect that plays when you get damaged. The gameplay is fast and fun, with the scrolling screen giving you just enough time pressure to create tension. The ability to break some blocks adds a bit of depth, especially since you need to mine the collectible before you can pick it up, which can also cause you to mine the block beneath you if you're not careful. My only real complaint is a lack of mechanics; there's just the one collectable and one enemy type. There's also TNT, but it was pretty easy to just avoid that outright. That said, the game didn't overstay its welcome, so the lack of content isn't really a big problem. Overall, a short and sweet experience. Nice work!
🎤 PurpleAlien
10. May 2021 · 14:38 UTC
@sevit Thanks for playing! Glad you enjoyed it :D
🎤 PurpleAlien
10. May 2021 · 14:41 UTC
@superpokeunicorn Thanks a lot for your comment! I'm taking notes on the feedback, I'll definitely be applying it to a future extended version of the game. Thanks for playing :D