Delve Deeper by the__baldur

Delve deeper to the ancient dwarven ruins!
Explore, Figth, Collect. Those are your primary goals!
You take contol over a dwarf adventurer named Bucket, venturing into the dark!
Controls:
A, D = Move Left, Right W = Jump Space = Attack Q = Heal E = Interact
Ratings
| Overall | 162th | 3.818⭐ | 24🧑⚖️ |
| Fun | 187th | 3.75⭐ | 24🧑⚖️ |
| Innovation | 731th | 2.705⭐ | 24🧑⚖️ |
| Theme | 496th | 3.5⭐ | 24🧑⚖️ |
| Graphics | 55th | 4.25⭐ | 24🧑⚖️ |
| Audio | 581th | 2.81⭐ | 23🧑⚖️ |
| Humor | 125th | 3.475⭐ | 22🧑⚖️ |
| Mood | 337th | 3.432⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
Unfortunattely after the 3° door, my game crashed and I lost all my progress.
I'm usually fairly bad at platformers, but I kind of cruised through this one. I only used an ale twice but didn't really need it all that much. So perhaps it needs something to dial up the difficulty a but (considering it was even for me, haha).
FYI - there was a weird visual glitch every so often, I've seen something like this with tile games in Unity... it looks like a frame or so showing white seams between textures.
I absolutely understand the dislike for audio, not a big audio guy myself and it shows, especially on the music haha
Thank you all for playing the game! I appreciate it :)
But it's a good game overall with cool graphics and level design!
Pixel animations were solid and I loved the extra polish applied to the collectables, the shine/shimmer effect on the ale tankards/mugs were really nice.
I agree with other comments about the sounds and music and they're probably the only weak thing about the game!
A potential thing to develop further was additional enemies, at least one kind of enemy in the game that had a projectile attack would have been nice to see as I never took damage from any enemies since my mighty dwarven slash had quite the range (it even might be longer than it looks).
I also agree with others that it'd be nice if the gold had some use for a special ending, I think I got 119 gold so I think I missed one? But even just a "great job you got 100 out of 100 gold!" or something would have really been a nice way to finish.
Either way really great entry and the amount of content and polish you crammed into 48 hours is awesome!
Great entry and good job!
My initial plan was to make at least one more level, starting from the Dwarven fortress and ending in the cave. Also had a plan to have two unique enemies per area, so two dwarven mechanoids (like gyro) in fortress and two other enemies in caves (like the goblin) but did not have time at the end! :D
As for the gold there was supposed to be some use, or at least a high score, but I did not manage to implement it!
Pros:
- Dwarf adventurer...
- That heals himself with Ale!
- lovely graphics
- nice soundscape
- variety of enemies
- Challenging enough level design and mechanics
- Animations!
Cons:
- No drinking Ale animation! ( I thought that would be the first thing!)
- Don't know if you introduced coyote time, but I sometimes felt reaching the platform in my mind, but game told me nope
- Once enemy pin you down (goblin), there's no way of recovering...
- No ending? (got to last room with all others)
- Gold would be useful to something (open secret doors etc.)
Overall, a definitely solid entry, especially to Compo. Well done!

If that is the end, the game could be harder in my opinion, but you can't go wrong with a game that is too easy either.
Well done!