Sheppard by PeaNud

The Game:
Sheppard is a lovely 2D sidescroller with a focus on combat and leveling. The world you are playing in seems very calm and chill but don't be deceived! The beautiful shell houses a dark secret.
Collect coins, buy power ups and fight through different stages, for fame and glory ... or just because it's fun.
Controls:
Space to Jump
A and D to Run
Left click to Attack
Right click to Dash
E to Interact
The Team:
2D Art & Game Design: Xenobey, PeaNud
Programming and Logic: PeaNud, Walnut
Music and SFX: Xenobey
| Link | https://cratuss.itch.io/sheppard |
| Link | https://cratuss.itch.io/sheppard |
| Original URL | https://ldjam.com/events/ludum-dare/48/sheepard |
Ratings
| Overall | 663th | 3.656⭐ | 34🧑⚖️ |
| Fun | 726th | 3.469⭐ | 34🧑⚖️ |
| Innovation | 1424th | 2.828⭐ | 34🧑⚖️ |
| Theme | 985th | 3.594⭐ | 34🧑⚖️ |
| Given | 9🗳️ | 25🗨️ |
Also I laughed hard when I heard the sheep's death sound :D
I liked the world and the characters too.
With a bit more polish on the mechanics for example being able to dodge when going up or more reactive controls, this could become a pretty cool game!
Nice job guys !
Graphics and gameplay are nice though pretty classic, the sound felt a bit underpolished.
I liked the setting and the dots of humor, overall a cool little game.
The retro gaming style is perfect, the visuals and FX are impressive.
You should add support of azerty keyboards, allow the character to move when he attack, and also allow to dash up.
I enjoy this game !
Constructive feedback : the default view is a little too zoomed in. It is good to put the lovely assets front and center, but you end up jumping on platforms at the edge of your field of vision very frequently ! Loved the boss and the dashing mechanic ( which could do damage? )
Overall felt really strong, maybe that's intentional? Health was plentiful so I just charged at stuff and generally came out at or near full health.
end boss musta had a zillion HP for the number of times it took to bring him down. His blue laser attack never seemed to be targeting me.
Graphics are nice and consistent, and round things out nicely.
Nice work!
Would have been good to have a health bar for the boss, I wasn't actually sure whether I was meant to be attacking him because he seemed to soak a lot of damage.
Nice work!
The art style is pretty cool. I did like how each of the map has a sort of color palette scheme, giving a different vibe per map. Maybe a variert of enemies would also enhance the map variety.
Good game, well done :thumbsup:
Well done !