Damn, that's deep! by Falke

[raw]
made by Falke for Ludum Dare 48 (COMPO)

A nice little 2D platformer for the Ludum Dare 48 game jam. I hope you enjoy it! Contact me: twitter.com/FalkeReal

Ratings

Overall 807th 2.868⭐ 21🧑‍⚖️
Fun 776th 2.711⭐ 21🧑‍⚖️
Innovation 894th 1.868⭐ 21🧑‍⚖️
Theme 731th 3.026⭐ 21🧑‍⚖️
Graphics 865th 2.158⭐ 21🧑‍⚖️
Humor 638th 1.719⭐ 18🧑‍⚖️
Mood 822th 2.132⭐ 21🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

samguy
26. Apr 2021 · 05:50 UTC
The camera doesn't move evenly with the ball and I end up resetting because the ball reaches the edge of the screen. Unfortunately this stops me from playing for very long.
Predominant
26. Apr 2021 · 05:59 UTC
Took a little while to understand what was going on. Kinda feels like a spin on flappy bird with some level changing. Good work
the neon shark
26. Apr 2021 · 05:59 UTC
Seems like I can't make it past the "pit". Anytime I reach a pit in the map, it simply resets me (and puts me at the top of the screen). I can't tell if I'm winning or losing when this happens.
Hilvon
26. Apr 2021 · 06:10 UTC
@the-neon-shark I guess "Have to go deeper" means you are actually supposed to go into the pit to advance the level.

Levels to sometimes look simila though.
samguy
26. Apr 2021 · 06:35 UTC
Thanks to @the-neon-shark and @hilvon for talking about this. I now realize I was hitting the pit edge and actually going to the next level. I think this could be made more clear by letting the ball drop down into the pit
AdamsMcCall
26. Apr 2021 · 08:23 UTC
It is hard indeed. Too frustrating to me because it is not clear what's going on. When I reached the second level I thought I died because of the rough transition.
Purebe
26. Apr 2021 · 08:31 UTC
Fun game, very challenging. My best run I got to the three big jumps that were raised up, almoooooost made it and plop. No idea how far away the end is, the game felt endless, which kind of fits the theme and is cool for a game like this. For those who like to master pointless things, a lot of fun could be had here.
Stuartc
26. Apr 2021 · 08:53 UTC
The controls weren't quite crisp enough for some of the really tight gaps, but a cool idea nonetheless. I echo what others have said about not knowing you moved level, as I thought I was dying every time I hit the pit and was a bit confused by the counter.
nicholassoen
26. Apr 2021 · 12:01 UTC
Great game!
Peter Andreasen
26. Apr 2021 · 12:31 UTC
I wish I knew how many levels down there is! Maybe that is the point that you don't, but I wonder how far the maker of the game is able to go!
🎤 Falke
26. Apr 2021 · 15:35 UTC
@samguy and @the-neon-shark You're right I should've made better transitions. Thanks for playing and giving me feedback. I really appreciate it :smile:
🎤 Falke
26. Apr 2021 · 15:37 UTC
@purebe Yeah it's a bit more challenging than I meant it to be. I'm happy you thought it was fun, though!
🎤 Falke
26. Apr 2021 · 15:39 UTC
@stuartc It may have been a bit more challenging than I anticipated. I probably should have done some more play-testing.
🎤 Falke
26. Apr 2021 · 15:40 UTC
@nicholassoen Thanks!
🎤 Falke
26. Apr 2021 · 15:41 UTC
@peter-andreasen Don't tell anyone but there actually aren't that many levels :laughing: . They're just really hard.
kahrzdn
26. Apr 2021 · 17:41 UTC
Nice game, fun learning curve mastering the jump. Going deep to complete a level fits the theme!
NoNumbersGames
26. Apr 2021 · 22:06 UTC
Good way to fit in into theme by making level exits into holes. Would have been nice if the ball would fall through them before changing to next level.

The game itself is challenging, but I feel like that is the core strength of it. However, having to start from zero after losing lives feels too punishing.

On one hand, repeating all levels forces to learn the jumps without relying on lucky passes. On the other hand, having to go through the easy levels that you have already mastered gets a bit tedious after first twenty times :D

Maybe a good compromise would be to get bumped back one level after losing all lives. I feel like I would have grinded it way more if that was the case :D

Anyway, I still enjoyed the game, was fun to master some jumps.
🎤 Falke
27. Apr 2021 · 06:03 UTC
@nonumbersgames Thanks for playing and commenting. I'll definitely think about that if I work some more on it in the future!
Lifeforce
27. Apr 2021 · 06:24 UTC
I found the game to be simple and fun, but the transitions between levels are too jarring, and I didn't even get it was supposed to be me going inside a hole down to the next level until I read the comments section.

It's a winner game if you make the level progression follow each other naturally!
🎤 Falke
27. Apr 2021 · 06:28 UTC
@lifeforce Thanks for the feedback! I really appreciate it!
skill347
27. Apr 2021 · 07:04 UTC
The game would be pretty good, but the transitions made the whole thing harder than it should be. You dont know when they come, so you end up mashing into a wall at spawn, for holding the move button for too long.
🎤 Falke
27. Apr 2021 · 07:11 UTC
@skill347 Thanks for playing and pointing it out. I appreciate it!
Grewoss
28. Apr 2021 · 09:02 UTC
Took a bit the figure out what the goal is. But after that its a fun little game. Well done
LeviDSmith
03. May 2021 · 02:56 UTC
Nice game. Took me a minute to figure out that I was supposed to lure the enemies into the plants. I got a good laugh out of the crab boss at the end. lol
Tim77
03. May 2021 · 10:08 UTC
Game kept resetting back to the start for no reason I could figure out. This would happen after about 10 seconds of gameplay. Seems like you have a game-breaking bug? Chrome browser on Windows 10. Hopefully you can fix it!
Kotzi
03. May 2021 · 11:25 UTC
Interesting concept, I had some issues with the scroll while pressing up/down, but it was fun to play.