Miners warren by bjeaurn
You are a young dwarf, on the verge of making it big in the mining world. But your colleagues have lost connection to the base and are deep inside the mine. It is up to you to find them!
Controls: WSAD
Build with: - Gine (v3) - TypeScript - Aseprite - Coffee - Twitch chat - A slapping playlist
No music or audio. Speedran it in the end! But it works!
| Github | https://github.com/bjeaurn/ld48 |
| HTML5 (Web) | https://bjeaurn.com/ld48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/miners-warren |
Ratings
| Given | 4🗳️ | 1🗨️ |
Feedback
Kro
25. Apr 2021 · 18:34 UTC
Slowest dwarf in history of dwarfism!
Panacea
25. Apr 2021 · 20:35 UTC
Like the level design!
liammasters
26. Apr 2021 · 01:23 UTC
The exploration is a cool idea but some more animation and sound would give it some life. The fps and tick rate counter was also a little distracting.
Predominant
26. Apr 2021 · 06:32 UTC
Level design is on point. Would have been great with some eerie music and sound effects!
🎤 bjeaurn
26. Apr 2021 · 21:31 UTC
Totally agree, it was a bit rushed and I didn't invest in any polishing like audio, cuter animations etcetera. Would've been nice to do if I had a bit more energy to spend at the end.
Chartle
27. Apr 2021 · 15:50 UTC
Level design is good, although I kept choosing the exact wrong ladder lol. Would have been nice if the player moved a bit quicker. Props for using your own engine.
C4Scar
03. May 2021 · 22:30 UTC
This was interesting because it was more fun as a puzzle game than other more complicated puzzle games I've played. I think the combination of trying to remember where you are going with where the ladders are is a nice goal to focus in on. With the added story it gives you a narrative reason to strive for that goal. This game also reminded me of the caves in Pokemon, which could have been nostalgic enjoyment as well lol.