Dreep - Drilling Deep by DrSomma

"Moin" out of the best city of the world - Hamburg!

Controls:
You can move the drill with the main keys. (arrow keys and ASD).
To open the menu press Esc.
To open the upgrade menu press U.
The goal is to become the best upgraded driller in the world. So lets start drilling!
* NOTE: * Everything you see (graphics) and hear (music) we've created by ourself.
Have Fun!
We used:
Unity 2020.3.5f1
Visual Studio
Jetbrains Rider
Aseprite
Maschine 2 + Hardware (Maschine Mikro MK3)
Audacity
Sublime Merge / GitHub
| Link | https://teebaron.itch.io/dreep |
| Link | https://github.com/Orpartlu/Ludum-Dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/dreep-drilling-deep |
Ratings
| Overall | 1329th | 3.276⭐ | 40🧑⚖️ |
| Fun | 766th | 3.447⭐ | 40🧑⚖️ |
| Innovation | 1793th | 2.395⭐ | 40🧑⚖️ |
| Theme | 531th | 3.921⭐ | 40🧑⚖️ |
| Graphics | 1498th | 3.026⭐ | 40🧑⚖️ |
| Audio | 1129th | 2.803⭐ | 40🧑⚖️ |
| Humor | 1380th | 1.941⭐ | 36🧑⚖️ |
| Mood | 1688th | 2.662⭐ | 39🧑⚖️ |
| Given | 3🗳️ | 1🗨️ |
I do think the upgrades are a bit too costly, especially for a gamejam game.
The art was pretty good too and I could tell what everything was quickly, which is always great! Some of the graphics did feel a bit rushed - the stone texture and shop menu particularly - but it still all worked together nicely. The sounds were also fine. The drilling noises were a nice little touch to add some engagement to the game, although some music would've been great too, since it did feel a little empty without it.
Overall, though, it was a solid game, and it had me hooked for a while - great work on it!
Every minute or so I kept resetting to the surface. Is that a bug or some feature I didn't yet understand?
It's a cool game! Speed is definitively the best attribute to upgrade.
In term of game balance : At first I was not sure about the balance of the differente tiles ( dirt is cheap to dig, it seems better than the dirt ore ? ) but deeper in the game it felt right. Going deep and finding the green gem is a direct "win". The game could be a bit longer with something at the very bottom (like something at the edge of the accessible with the fully upgraded driller )
it seems that there is the up key in the "intro" text but it does not do anything.
At first I thought the tank upgrade was the driller in itself (rather than the gas tank)
the sfx becomes annoying at larger speed. Maybe more variation in the drill noise.
the graphics are super polished!
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.
*No audio of any kind
*Although graphics aren't meant to be great yours could have used a bit more care
*Given the entire thing was already tile-like you could have made tile-based movement i.e. one press to move and expend more fuel when you do so
*I'm assuming this is webgl being janky, but the game was really choppy and laggy and hurt the gameplay experience
Also, I really liked the fact that you cared enough to put rare minerals the deeper you go.