Hey, Wake Up! by SeaFishelle

Hey, Wake Up! is a "catch the falling objects" game. You play as a bear man in a sweater, who was cursed by a witch to fall into an eternal slumber. You need to keep drinking energy drinks to avoid falling into a deeper and deeper sleep, all the while collecting enough jewels to break the witch's wicked curse!
HTML and Windows versions available! (Please try the Windows version if you can, there's some lag caused by audio files in the HTML release!)

| HTML | https://gamejolt.com/games/hey-wake-up-ld48/610347 |
| Windows 64bit | https://gamejolt.com/games/hey-wake-up-ld48/610347 |
| Source (Godot project folder) | https://drive.google.com/drive/folders/1U1Ioqwkc1mcRTOSk6LWhKayE3QJfuDKt?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/hey-wake-up |
Ratings
| Overall | 585th | 3.25⭐ | 22🧑⚖️ |
| Fun | 578th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 741th | 2.675⭐ | 22🧑⚖️ |
| Theme | 675th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 450th | 3.45⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 30🗨️ |
More variety of items would have been awesome, but I know how that goes with only 48 hours. Great job, thanks for making it!
Personally, I think you could try to make the movement of the bear with inertia. Then the game will be a bit harder and better (maybe).
Overall, the game is well-made!
Lost twice because two cans were on opposite sides and couldn't run fast enough, didn't feel great to just have an unviable run.
@zerocomms oof, sorry about that. I did some work to make it more viable (like forcing a can to spawn every 4 spawns), but I should have done more. Thanks for playing!
@PBG That's a good idea. I was mostly concerned with "just getting something done and out the door", but I probably could have added at least one more mechanic. Thanks for playing!
@escapade Those are some awesome mechanic ideas I wish I had over the weekend. Running is easy enough to implement, after all. Thanks for playing!
@Vicco I have a habit of building deceptively tough-as-nails games, haha. I personally love the rush of last-second clutch saves near the 100-gem mark, but to each their own, I suppose. (I could have probably made it a bit more interesting in the beginning, though.) Thanks for playing!