Tomb of the Old Gods by Dylan Fries
Arrow keys move, Space and arrow to Dash.
Descend into the tomb of the Old Gods of a forgotten world.
Competition Entry for LD 48 by Dylan Fries.
Thanks for trying it! Don't forget to vote!
| Windows | https://dylanfries.itch.io/ld48 |
| Browser | https://dylanfries.itch.io/ld48-html |
| Coming Soon | https://dylanfries.itch.io/ld48 |
| Sourcecode | https://github.com/dylanfries/ld48 |
| Web | https://dylanfries.itch.io/ld48-html |
| Original URL | https://ldjam.com/events/ludum-dare/48/tomb-of-the-old-gods |
Ratings
| Overall | 824th | 2.773⭐ | 24🧑⚖️ |
| Fun | 842th | 2.455⭐ | 24🧑⚖️ |
| Innovation | 806th | 2.476⭐ | 23🧑⚖️ |
| Theme | 709th | 3.091⭐ | 24🧑⚖️ |
| Graphics | 223th | 3.795⭐ | 24🧑⚖️ |
| Audio | 503th | 3.026⭐ | 21🧑⚖️ |
| Mood | 107th | 3.886⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
I would like to add more things to interact with however my goal for the weekend was to focus on art so most of that got cut and it turned into more of a narrative adventure. I appreciate all the feedback though!

Here are my observations I jotted down as I was playing through:
- the falling rocks seem to be on the wrong layer after landing (character walks "beneath" them)
- the movement acceleration doesn't feel very good (but I thought the top speed was perfect. I love the contemplative feel that it brought to the game)
-the art style and character animations are very stylish
- the way the beetle creatures scurry away is pretty believable
- would be nice if there was a delay before the text boxes disappear (I kept accidentally sliding out of the text box trigger before I could read the dialogue)
- it's difficult to tell what is and isn't an obstacle in the crash site
- I walked around a lot before I realized that the staircase was a staircase
Anyway, thanks for sharing this game! It was cool to explore.
Good job :slight_smile:
I definitely agree with a lot of the feedback on the movement and will tighten that up and release a post ld48 version. Thanks everyone for posting and the feedback!