Will and Testament by johanhelsing
A game about digging and inheritance.

I didn't make the bird sounds or the fonts, but all other assets were created by me during the jam.
I had a lot of fun animating and voicing this guy and trying to figure out how to render dirt. I hope it's somewhat fun to play as well!
Move with arrows, left mouse to dig.
Ratings
| Overall | 929th | 3.5⭐ | 21🧑⚖️ |
| Fun | 1499th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 524th | 3.553⭐ | 21🧑⚖️ |
| Theme | 374th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 919th | 3.675⭐ | 22🧑⚖️ |
| Audio | 808th | 3.325⭐ | 22🧑⚖️ |
| Humor | 496th | 3.225⭐ | 22🧑⚖️ |
| Mood | 513th | 3.8⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 15🗨️ |
Much like ^^ I also got stuck a few times due to tunneling under still existing dirt and not being able to fling the earth away (always got stuck on "dirt ceiling").
Really impressed by the dirt feeling, different from actual dirt only in a good way, artistically and gameplay wise.

I think it was on level 4 I got stuck though because I went straight down and I would just throw the dirt back on myself because the walls were too high, so it was really tough to progress further than that because I couldn't destroy the walls on my sides.
The game also looks and sounds good
```c#
private void FixedUpdate()
{
drowsing += Time.fixedDeltaTime;
var sqrVelocity = rb.velocity.sqrMagnitude;
if (sqrVelocity < SleepSpeed * SleepSpeed)
{
if (drowsing > 1)
{
rb.Sleep();
rb.constraints = RigidbodyConstraints2D.FreezeAll;
}
}
else
{
drowsing = 0;
}
}
```
I then simply "wake" them up by removing the constraints in an area when the shovel is thrust forward.
I actually think the rendering does most of the heavy lifting here. As they merge together when they are close, they look less like separate objects and maintain the illusion of being "packed" dirt. But that's a different story entirely :)
Might put all this in a post-mortem at some point :)
Great game, keep up the good work!
That's really cool that you could do this with just cubes, I thougth it was some shader magic :D
I noticed that if you dig long enough like 5 meters, the dirt starts lagging, in the future it would be cool to optimize the rigid bodies in chunks or something like that hehe.
Fantastic craft! :heart:
Good work!