Journey for Wife by Drew Long

This is a platformer. The game is based on a legend journey of Izanagi to Yomi, the land of the dead. Izanagi wants to return his wife before she tastes food from the dead.
Well, I hope we will finish the game.!
| Playable game on itch.io | https://andorus911.itch.io/journey-for-wife |
| Original URL | https://ldjam.com/events/ludum-dare/48/journey-for-wife |
Ratings
| Overall | 629th | 3.678⭐ | 47🧑⚖️ |
| Fun | 597th | 3.554⭐ | 48🧑⚖️ |
| Innovation | 1357th | 2.878⭐ | 47🧑⚖️ |
| Theme | 1219th | 3.4⭐ | 47🧑⚖️ |
| Graphics | 403th | 4.119⭐ | 44🧑⚖️ |
| Humor | 969th | 2.59⭐ | 41🧑⚖️ |
| Mood | 688th | 3.656⭐ | 47🧑⚖️ |
| Given | 69🗳️ | 56🗨️ |
Thanks for the comment, I'm sorry that I could not save her, I think she will wait for you if you want to return to her again))
perspective.
Very good job!
From the gmaeplay perspective, it could use some work, but it's great nonetheless.
*also I think i glitched at the end*
First of all, I just stayed for 5 minutes in the graveyard to listen to the score and enjoy the animation as well as the moon. The gameplay itself was thought through, well balanced, and the level had a structured design. Good job there! It wasn't easy, but neither was it too frustration or punishing. The key-binding felt a bit unconventional, but that was soon familiarised. The jump mechanic could use just a little bit of adjusting for my taste, but that'd be just a minor thing. It would have been really cool, if the split screen smoothly transitioned into one whole screen as you approach the wife! And some quiet sound effect are always a plus.
Over all, your game is one of the best entries I've seen so far. And that you based it on a Japanese legend was a marvellous opportunity to share eastern culture with us!
Cheers :fish:
The jumping mechanics feels a little off when jumping off the little blocks, the jump key doesn't activate if you move first than jump, it works better if you jump first than move forward.
Also, you can end up sliding off the little blocks if you land more on the edge side even though the character's roughly 2/3rds on the block. Can really see this becoming a polished game.
Great visuals and audio.
I felt the platforming physics were a bit loose and floaty for how much precision you need, and the level design felt a bit unfair at times.
That may all sound negative but for a jam submission its amazing that that is the worst I have to say, things that would very obviously be fixed in longer play testing. So much potential! I'd love an 'invulnerable' mode for the jam and testing though =)
Some remarks:
1. Game lacks of audial feedback on actions. Expectation: sounds make the game more catchy.
2. Acid is merciless. Expectation: acid damages instead of killing or level contains several checkpoints, especially after key events.
Good entry!
I really loved the cutscene in the middle, although I didn't know the game continued after that at first. A little cutscene at the end would have been nice too, but I guess the timelimits forbid that.
Great game
Thank you guys for your comments, you are awesome and your **Feed back** is very useful for us. Unfortunately, the time was not on our side) But you inspire me that you liked it!
Great sound and mechanics, good work!
Unfortunatly I think the rest of the game lack this sort of atmoshpere and feels more generic.
The art style is amazing, the music is still cool though it clashes with the first theme.
Instant death on lava is too unforgiving, especially without checkpoints.
Also I'm not sure why part of the screen is taken by my wife and why she's standing beside a vending machine ?
Overall there are some good ideas an talent, but the whole is a bit inconsistent to my taste :)