Deep Delver by Daniel C

[raw]
made by Daniel C for Ludum Dare 48 (JAM)

deepdelver.PNG

Deep delver is an endless delving game that is quite difficult.

The controls is wasd for movement and hold right click to mine.

As you get deeper down you will be able to get more upgrades, but it's getting harder to survive.

Do you have what it takes? How deep can you go before your unavoidable demise.

Smash minerals but be quick to step back in case rocks fall on your head.

Every 5 levels is a store for power-ups so make sure to collect enough points!

Ratings

Given 8🗳️ 4🗨️

Feedback

Aditon
25. Apr 2021 · 23:19 UTC
I kept insta-dying to something I couldn't see. Looked interesting though.
Lee.J8
26. Apr 2021 · 03:19 UTC
Be sure to back away fast once you mine a mineral as rocks will fall from above and kill you :)
sharkmax218
26. Apr 2021 · 11:08 UTC
It is game like Deep Rock Galactic =)
Elmos Minion
28. Apr 2021 · 01:27 UTC
I think the graphics and mood were excellent! Some potential improvements could be making the mineral mining work from more angles, and getting the gun to shoot where you aim instead of off-center.
Jaiden Gerig
28. Apr 2021 · 02:31 UTC
The models were excellent and I loved the sound design overall. In it's current state it feels like it's lacking an interesting challenge for the player as you can just kind of drill and back up for falling rocks until you find the next hole. Also seconding @elmos-minion comment about improving the mineral mining, it's a bit finnicky in it's current state
Lee.J8
29. Apr 2021 · 03:34 UTC
@jaiden-gerig Thanks for the feedback :) It was nice to hear you found it a little easy. We can’t even get past level 11 :( (wish we added a god mode).
What items did you buy in the level 5 and 10 store to get past the harder levels?
phil_lesnar
01. May 2021 · 06:17 UTC
Excellent job! The atmosphere felt good, and the drill model fit the scene perfectly. I only wish I had a more viable option for dodging the fall rocks.
Tomtomgome
02. May 2021 · 10:25 UTC
The falling rocks are very hard to doge, and it might have been nice to have the mining ray align with the mouse indicator to make where you mine more obvious.
But as is has been said the mood is well managed and the style reminded me of old FPS games