Darkness Muse by Evil Villain Games
Darkness Muse is a light bullet hell, where your health determines how far you can see. Dive deeper and deeper into the dark cave in search of your muse.
Best enjoyed in full screen.
Controls: WASD : MOVE Left click and hold: Shoot
Song Credit: Dee Yan-Key , Angst, https://freemusicarchive.org/music/Dee_Yan-Key/2020-1/angst, CC BY-NC 4.0
(Updated Cover Image after submission period was over hope this was allowed)

| Link | https://evil-villain-games.itch.io/darknessmuse |
| Original URL | https://ldjam.com/events/ludum-dare/48/darkness-muse |
Ratings
| Overall | 598th | 3.702⭐ | 54🧑⚖️ |
| Fun | 680th | 3.49⭐ | 53🧑⚖️ |
| Innovation | 597th | 3.49⭐ | 53🧑⚖️ |
| Theme | 730th | 3.784⭐ | 53🧑⚖️ |
| Graphics | 738th | 3.817⭐ | 54🧑⚖️ |
| Humor | 684th | 2.966⭐ | 46🧑⚖️ |
| Mood | 331th | 3.971⭐ | 53🧑⚖️ |
| Given | 63🗳️ | 80🗨️ |
The mood is great, graphics and music too, idk why you didn't allow to judge your game of sound, because it's great
I finally found my muse! haha
Great Job
Work with lightning to make it briter)
Thank you for a great time, great work
At Level 2 (or some time in the middle) i hoped for a Boss fight at the end, and i have not been disappointed. At first i thought the Boss is a little too easy, until i realised he spawns enemies. But got him on the second try, by fully ignoring the small ones.
Liked it very much!
@str8griz
Thank you! mmm yeah I think we could have benefited from implementing a mechanic where the last note you shoot turns into ammo you can pickup when it breaks. Maybe well add this after the jam.
@dancan @bufalloo
Thank you! We put a lot of work into the Theme, Visuals, and Mood!
@smeljey @matterlinx
Thank you! Yeah, now I'm wishing we had the lowest light level be a bit brighter and also I think a gamma setting option at the beginning to adjust for screen brightness might have helped some. This could be a good change for us after the jam.
@wintergatn
Good point! I'd like to see a version where the notes you shoot keep bouncing forever until they hit an enemy.
@ambear
Thank you very much for playing! While we did edit some of the sounds and had fun figuring out ways to implement them. We didn't create any of the original sounds or music, so we can't take credit for them. But I'm very happy you enjoyed them and I hope it helped with the mood!
@ironfred
Thank you! It's helpful to know the tutorial worked! :D
@daaweed
Awesome! Happy you hear you had fun! Thank YOU for playing! :D
@radowicht
Awesome! Thank you for sticking it out to the boss! A major worry for us was that people would put it down before the boss.
@gamesbysaul
:D thank you!
Thank you! Yes music is a powerful weapon >:|
@mega-marlon
I'm glad you felt that way. We were aiming for a slower bullet hell. Almost like a bow and arrow feel.
@marc-jones
Yeah I think you are right honestly I wanted to add a special mechanic for when you ran out light but we kinda ran out of time. I think it would be nice to expand things in a post jam version.
@evileptic
Glad to hear its thank you so much :D
@risk4bisk
wow no damage all the way to level 3. That IS impressive! Also holy shit. The person I created this with suggested making a story about Orpheus when we started and we ended up twisting it a bit. But I'm really glad it shined through.
@runtrg
That's unfortunate I knew the web player would be a bit problematic for some. We will try and release a downloadable version at some point as well. Thanks so much for playing!
I shot all the sphere because I was playing MUSIC
XD
@carpaccino
Thank you!
@legolula
Yeah the health as ammo thing seems to be a polarizing issue. I think if we could have done more with it that might have helped. Thanks!
@bqq
Thank you! We really wanted to make precision/sniping important.
@guardaro
Thank you! Very happy that you enjoyed it!
@vitor-milioni
Wow thank you so much! Making the boss fight was a lot of fun. I think I'll have to do more work like that in the future.
visuals,sounds,gameplay really well made on this game
Good job awesome work !!
Good job :slight_smile: