Sunken Seas by TomPendergrass
Dive deep underground to investigate a failed expedition!
We learned so much during this game jam!
Please play and enjoy.
Credits
Thomas Pendergrass Programmer, AI, Level Design
Tyler Glaze Sound Design, Brainstorming, Puzzle Designs
Jeremy Lentz Graphics Artist, Level Design (Prop placement), Animator, Level Lighting, Musician
Brandon Stone Lurker
UPDATE Patch 1.1 - Restored Game over screen if player traps themselves.
Ratings
| Overall | 1526th | 3.125⭐ | 22🧑⚖️ |
| Fun | 1543th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 1504th | 2.762⭐ | 23🧑⚖️ |
| Theme | 1009th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 1576th | 2.9⭐ | 22🧑⚖️ |
| Audio | 929th | 3.175⭐ | 22🧑⚖️ |
| Mood | 695th | 3.65⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
Well done with the level design. There were some good, solid principles in play here like giving a window for the player to look through for a bit of anticipation, and the way you revealed things was paced pretty well. When you first go through a long tunnel it was disorienting and I forgot which way was up, but that was remedied once you land in the hub area. So it was good to take the player on a bit of a journey there as well.
The most memorable moment for me was toss a flare at the vertical tentacles. The way they reacted to it was just really well done, from the speed of its movement to its sound. Great job on paying attention to the experience and focusing on unfolding all the action in good, tense ways!
My only nitpick is first tunnel that you go through on submarine. Minimalistic style limits you from texturing but because of this movement through tunnel with perfectly smooth surfaces is disorienting. I would suggest adding some stones and holes in it so you can see that you are actually moving.
Overall very nice experience!
Congrats and best of luck!
I missed a slight background noise after entering the sub.
Still enjoyable though :wink:
I'm guessing I wasn't supposed to go out the other entrance at the top of the main cavern. Still managed to get back to the ship though.
Getting out of bounds was far too easy, and there were loads of gaps in the geometry, but its an impressive amount of content for 72 hour jam.
* Footstep sound has a reverb if you walk under water
* Even though you signposted the way I got lost during my first 2 attemps, did not find/notice the submarine at first
* No background music in the beginning.
* I nuked the tunnel but then it was game over. Did I finish it or did I fail?
* Water is very shallow in the beginning it does not appear like you could go there with the submarine!
Congratulations! :)
The controls were cool, the set pieces you guys had in there were really cool and added immensely to the production value of the game. Cool puzzles, the AI was not super predictable but easy to sidestep when distracted with the flares.
Pretty cool game!