Patchwork by Herman Chau
- A point-and-click adventure game that intertwines different stories.
- Estimated playtime: 20 - 40 minutes.
- Produced in 72 hours by Herman Chau and Lennart Jansson for the Ludum Dare 48 Game Jam.



| Link | https://kz.itch.io/patchwork |
| Link | https://kz.itch.io/patchwork |
| Link | https://kz.itch.io/patchwork |
| Original URL | https://ldjam.com/events/ludum-dare/48/patchwork |
Ratings
| Overall | 96th | 4.158⭐ | 21🧑⚖️ |
| Fun | 241th | 3.868⭐ | 21🧑⚖️ |
| Innovation | 301th | 3.789⭐ | 21🧑⚖️ |
| Theme | 972th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 185th | 4.342⭐ | 21🧑⚖️ |
| Audio | 416th | 3.711⭐ | 21🧑⚖️ |
| Humor | 955th | 2.618⭐ | 19🧑⚖️ |
| Mood | 96th | 4.289⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
Great job!!
Thanks @le-slo! Gorogoa was definitely the first game we wrote down as things to draw inspiration from. I agree, the puzzles are mostly lightweight escape the room-esque puzzles so nothing particularly clever there :p
maybe some hints would be nice, i'd really like to explore more of this game!
@sakura-magika, we just put together [hints / a walkthrough](https://docs.google.com/document/d/1Y693Yhgz1WX2E5VQ8CL1XWgW9Vzhvm7X_lQrR3apC2Y/edit?usp=sharing); hopefully they help you enjoy everything the game has to offer!
A couple of puzzles did cause me problems though.
I couldn't do the music box puzzle, I managed to figure out that it was related to the stars and balloons, but I just couldn't get the individual notes, in the future I'd suggest using fewer pitches and also maybe include some visual information as well to help out people who are hearing impaired.
Also with the mushroom poster I was a bit confused, because the two column examples line up with the grid I originally assumed they were referring to what could be placed in rows in the grid, rather than entirely separate example columns, maybe if there was more space between them I'd have got it faster.
Overall the game was really impressive, great job.
I pretty much liked almost everything about this. As mentioned prior transitions were a bit slow when you were stuck and needed to check another screen. The art style was great, and the gameplay was smooth for the genre. Bigt thumbs up here!
The puzzles were sometime hard to understand imo, but most of the time they were pretty clever so great job for these!
Impressive entry for the jam anyway, bravo to you !
I had to take a picture of the mushrooms with my cellphone to help guide me, either that or I would have needed to write down notes. It's kind of cool that I was forced to do that, but I also didn't like it. I know that's confusing, but as the designers, I guess you may have intended to force some players to take notes. I guess if I had a stronger memory I could have done it without notes.
Good job!