{"author_link":"\/author\/mceier\/","author_name":"mceier","author_uid":"57068","comments":[{"author_name":"Arg410","author_uid":"55265","time":"Aug 24, 2015 @ 6:21pm","epoch":1440440160,"text":"Only linux :( Maybe i'll boot up a distro in a bit a check this out later!!"},{"author_name":"gene-z","author_uid":"26095","time":"Aug 24, 2015 @ 6:29pm","epoch":1440440640,"text":"Nice, Keep working"},{"author_name":"Gil4","author_uid":"26886","time":"Aug 24, 2015 @ 6:39pm","epoch":1440441240,"text":"Meh, what a great timing for my xubuntu to die. -_-"},{"author_name":"mceier","author_uid":"57068","time":"Aug 24, 2015 @ 6:42pm","epoch":1440441420,"text":"Yes, it's only for linux, sorry. I don't use other platforms.\r<br\/>\r<br\/>BTW. It seems that the shader that draws the level works differently on Intel graphics card than on nvidia, making level invisible. Dunno about AMD cards.\r<br\/>\r<br\/>I was developing and testing with nvidia card."},{"author_name":"teknic","author_uid":"50308","time":"Aug 24, 2015 @ 6:57pm","epoch":1440442320,"text":"linux only :("},{"author_name":"Zammalad","author_uid":"34588","time":"Aug 24, 2015 @ 7:00pm","epoch":1440442500,"text":"Unable to run due to Linux only. Sounds like it might have been fun"},{"author_name":"Josho","author_uid":"53958","time":"Aug 24, 2015 @ 7:04pm","epoch":1440442740,"text":"only linux sadly"},{"author_name":"MrSylar59","author_uid":"38521","time":"Aug 24, 2015 @ 7:05pm","epoch":1440442800,"text":"Sadly it's linux only..."},{"author_name":"bodsey","author_uid":"3672","time":"Aug 24, 2015 @ 7:05pm","epoch":1440442800,"text":"Only Linux :o"},{"author_name":"TooMuchPete","author_uid":"24733","time":"Aug 24, 2015 @ 7:15pm","epoch":1440443400,"text":"For something like Rust, it might be worth having some instructions on how to compile it on other platforms. I'm willing to do that compilation if it's obvious how to get started -- maybe an updated readme on the github page?"},{"author_name":"Zupoman","author_uid":"34292","time":"Aug 24, 2015 @ 7:18pm","epoch":1440443580,"text":"Woah! First time I encounter a game that is Linux-only, without Windows support. Too bad running it gives me a segmentation fault after a few seconds&hellip;"},{"author_name":"mceier","author_uid":"57068","time":"Aug 24, 2015 @ 7:31pm","epoch":1440444360,"text":"@TooMuchPete: That's good idea - added 1st version of instructions for windows platform, but not tested.\r<br\/>\r<br\/>@Zypoman: Can you run the game with RUST_BACKTRACE=1 set ?\r<br\/>This should produce the backtrace, which you can paste here or on github issues page."},{"author_name":"pighead10","author_uid":"8539","time":"Aug 24, 2015 @ 9:07pm","epoch":1440450120,"text":"You really need to include a windows build if you want your game to receive enough votes to be ranked."},{"author_name":"texus","author_uid":"27681","time":"Aug 24, 2015 @ 9:33pm","epoch":1440451680,"text":"The linux-only is not an issue for me, but as you already noticed the levels are invisible on intel graphics card which rules out another big part of users. You should really try to find a way to fix it."},{"author_name":"DruhinM","author_uid":"54688","time":"Aug 25, 2015 @ 7:25am","epoch":1440487200,"text":"Web build please"},{"author_name":"approxx","author_uid":"49921","time":"Aug 25, 2015 @ 8:04am","epoch":1440489540,"text":"hey mate:\r<br\/>.\/monstrous \r<br\/>Loading sprites...9ms\r<br\/>Creating OpenGL window...125ms\r<br\/>Creating text system...2ms\r<br\/>Loading fonts...253ms\r<br\/>Creating texture objects...31ms\r<br\/>Creating buffers...11ms\r<br\/>Loading shaders...0ms\r<br\/>Compiling shaders...4ms\r<br\/>Victims to kill: 300\r<br\/>Segmentation fault"},{"author_name":"mceier","author_uid":"57068","time":"Aug 25, 2015 @ 8:23am","epoch":1440490680,"text":"@texus: Yeah, I know, but that would probably require whole code redesign. Which I may do after LD, since this is not the only issue that would require redesign.\r<br\/>\r<br\/>@approxx: That's interesting ;) RUST_BACKTRACE=1 can be used to provide backtrace (but if it doesn't work, gdb should be used). \r<br\/>I don't know what could cause this crash. I guess that either rust generated some instructions not available on generic i686 or one of the libraries is not safe to use on some platforms. The backtrace may help fix this.\r<br\/>\r<br\/>You could also try to recompile the game from source.\r<br\/>If you have rust and cargo installed, it's matter of running &quot;cargo run --release&quot; in repository directory."},{"author_name":"Graham Weldon","author_uid":"5709","time":"Aug 25, 2015 @ 8:59am","epoch":1440492840,"text":"Linux only, can't review :("},{"author_name":"JNT","author_uid":"35274","time":"Aug 26, 2015 @ 1:37pm","epoch":1440595920,"text":"Segfaults pretty much immediately."},{"author_name":"GBGames","author_uid":"251","time":"Aug 27, 2015 @ 3:46am","epoch":1440646860,"text":"Split-screen action! Unfortunately, it means needing a second player, but I can see how going head-to-head in this simple game can actually be a lot of fun. Next challenge: 4-player split-screen!\r<br\/>\r<br\/>I can see it being more fun if there was more variety and challenge, such as dangerous victims or the ability to push each other out of the way to steal victims or something like that. Also, when it was down to two victims left, I spent a long time hunting them down. Perhaps a minimap would help?\r<br\/>\r<br\/>I like how creepy the music is. It's repetitive, but creepy."},{"author_name":"mceier","author_uid":"57068","time":"Aug 27, 2015 @ 9:16am","epoch":1440666660,"text":"Yeah, minimap, ability to play against bot, better victims AI (currently they never find safe zone), were all planned features :) But first I will have to do major code cleanup and fix some bugs.\r<br\/>\r<br\/>I didn't think anyone would like the music :D Thanks."},{"author_name":"SamH","author_uid":"26183","time":"Aug 27, 2015 @ 12:08pm","epoch":1440676980,"text":"Rated you \u2605\u2605\u2605\u2605\u2605 for Fun because troubleshooting Rust code is always so much fun! Apart from that, interesting gameplay, if you ever add a real victim A.I. it could make it really entertaining."},{"author_name":"mceier","author_uid":"57068","time":"Aug 27, 2015 @ 12:12pm","epoch":1440677220,"text":"Wow, thank you :)"},{"author_name":"euske","author_uid":"17675","time":"Aug 27, 2015 @ 12:14pm","epoch":1440677340,"text":"Woo, Rust! Glad to see someone using it for games but unfortunately it wasn't playable to me. It only showed the player and no level\/victims (Intel graphics chip here v_v). I compiled from the source."},{"author_name":"wesley werner","author_uid":"26303","time":"Aug 28, 2015 @ 6:20am","epoch":1440742500,"text":"Split-screen action woohoo! I think people forgot the joys of sharing a keyboard for games :D\r<br\/>\r<br\/>As you mentioned, on my Intel card the background is not drawn. Bonus points for a Linux build - good show old chap!\r<br\/>\r<br\/>I noticed that player movement is reversed in your opponent's view, now I don't know if this is intentional, but it gives the great advantage that trying to control your player by looking at your opponents screen makes it really tricky! Great design!"},{"author_name":"Jelinib","author_uid":"54894","time":"Sep 3, 2015 @ 5:38am","epoch":1441258380,"text":"Aw, I've chosen the wrong OS. :("}],"images":["ld33\/57068-0896142af212b663a16ea37d30b07a8a.jpg","ld33\/57068-b43bd08b89e38ee29fa50c86e373c583.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/x9cy3t6do8ms20l\/monstrous.tar.gz?dl=0","text":"Linux"},{"url":"https:\/\/github.com\/mceier\/monstrous\/tree\/ludumdare-33","text":"Source"}],"metadata":{"g_key":"7634","g_author":"57068","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"7666","g_title":"Monstrous","g_status":"UCHK1","g_place":"904","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/57068-shot0-1440377959.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/57068-shot1-1440377959.png-eq-900-500.jpg"],"text":"Monstrous is a competition between 2 contenders to the title of Monster.\r\nMonster becomes the one who will kill more victims.\r\n\r\nControls:\r\n1st Player - Arrows\r\n2nd Player - WSAD\r\n\r\nVery simple game made in Rust (without using any game engine).\r\nBinary only for Linux, though it should be possible to compile it and run on other platforms.\r\n\r\nBackground \"music\" done in LMMS, textures in GIMP, while lacking art-making skill ;)\r\n","title":"Monstrous"}