Micronaut by healthire
Find your way through this recursive maze using only your legs and wits.
Made in Rust
Controls:
A - move left
D - move right
W or Space - jump

| Link | https://github.com/Healthire/ld48 |
| Link | https://healthire.itch.io/micronaut |
| Link | https://healthire.itch.io/micronaut |
| Original URL | https://ldjam.com/events/ludum-dare/48/micronaut |
Ratings
| Overall | 53th | 4.088⭐ | 42🧑⚖️ |
| Fun | 31th | 4.15⭐ | 42🧑⚖️ |
| Innovation | 50th | 4.188⭐ | 42🧑⚖️ |
| Theme | 114th | 4.1⭐ | 42🧑⚖️ |
| Graphics | 270th | 3.713⭐ | 42🧑⚖️ |
| Audio | 258th | 3.486⭐ | 39🧑⚖️ |
| Humor | 206th | 3.167⭐ | 32🧑⚖️ |
| Mood | 337th | 3.432⭐ | 39🧑⚖️ |
| Given | 19🗳️ | 21🗨️ |
Bonus points for using Rust. Seems to use pure OpenGL/WebGL. Cool, I suppose. :smile:
The ending is hilarious. :)
Very well done!
If you expand on this you could create the most convoluted puzzles xD.
Don't know what I can say that is negative, perhaps there's a way to make the "boxes" more visable?
Good job and good luck.
Very good job!
My only real complaint is that it can be a bit harsh, a couple of spots will knock you all the way back to the start if you fail, which can be a bit too frustrating.
Overall a really good game, especially for a compo entry.
I really liked the main mechanic. Nice use of the colors to foreshadow the different levels!
Maybe the weakest part for me were the controls, it was kind of hard to land exactly on the upper part of the blocks.
Great job!
But otherwise, very well done!
Platforming puzzles were pretty well done, with the exceptin when you need to land on the top of the transition block.
Oh, and it's written in Rust? Very cool!
Had a good time nonetheless!
The incorporation of platforming challenges where the failure state was going backwards in the maze was, I thought, a very nice usage of the different mechanics.
My only real criticism is that, the one point where I had to jump on top of a maze-entrance block, it was surprisingly difficult to land right on top of it. I think the platforming physics could be adjusted a little bit just to make them control really smoothly, as there's no real need for difficult platforming physics in this game, I don't think.
Also this reminds me of _Recursed_ and _Inside a Star-Filled Sky_. Were they your inspirations?
Thanks for the feedback! I'm surprised the platforming turned out too difficult because I thought I tuned it to be on the easier side and I consider the controls pretty tight. It's very easy to make it too hard though, after hours of testing you get really good at the controls. This seems like a consistent problem with LD games, especially platformers. Hard to get it right without external play testers!
I felt the punishing failure conditions were okay because the game is so short, and none of the rooms were (I thought) particularly challenging.
I don't think it was (consciously) inspired by any particular game. I just saw the theme and knew I wanted to do something recursive. This was the first idea that came to mind.
EDIT: Okay looking through it again there is one particularly mean room that sends you back to the beginning if you fail what is probably the hardest jump in the game. I would probably change that one.
[Ludum Dare 48 staff picks](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#micronaut) :slight_smile:
[](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#micronaut)