Zombie Movie Marathon : A Game Remotely about Zombies by Codeman1010
| Link | https://dragontheorygames.itch.io/zombiemoviemarathon |
| Original URL | https://ldjam.com/events/ludum-dare/48/zombie-movie-marathon-a-game-remotely-about-zombies |
Ratings
| Overall | 1920th | 1.833⭐ | 26🧑⚖️ |
| Fun | 1915th | 1.84⭐ | 27🧑⚖️ |
| Innovation | 1913th | 1.896⭐ | 26🧑⚖️ |
| Theme | 1835th | 2.479⭐ | 26🧑⚖️ |
| Graphics | 1693th | 2.611⭐ | 29🧑⚖️ |
| Audio | 1221th | 2.481⭐ | 28🧑⚖️ |
| Humor | 894th | 2.688⭐ | 26🧑⚖️ |
| Mood | 1796th | 2.173⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 31🗨️ |
Otherwise the game seems good, the mix 2D/3D is a bold choice but it pay off.
Keep it up ! :)
I'll start with the artwork and say while it looks good, I don't really like the clashing art styles between pixel art and realistic 3d.
The gameplay was a bit empty but this since most of the enemies don't appear to damage you.
You audio and music choices were pretty good.
The game isn't very innovative, but that's not really a bad thing. If you were to continue this it could be a great reimagining of something that already exist.
We definitely ran into some issues last minute, like damage not working, we'll come back stronger for the next jam!
Anyway, well done managing to push on and finish something. In addition to the issues pointed out by others: the player can stand on the side of a wall (I've seen this issue a lot in LD platformers.)
I agree on the mix of styling - the pixel art seems a bit too 'bright and clean' compared to the more gritty 3D models. I also managed to find a couple of holes in the collisions near the final level transition that allowed me to get outside the world (or was this a _feature_ to go deeper? :P)
Could definitely see more expansion on ideas for 'things in/under the couch' too
But sadly almost 3 weeks later bugs are still there so the experience is not the best tbh. The theme is pretty creative tho
While the game might not have reached the finish line, I can at least appreciate the work that went into it. The artwork being this bizarre 2D backdrop mixed with 3D models was a really neat idea, and I like the monster designs (playing as an Evil Dead style possessed hand was a pretty neat platforming concept that I'd love to see with more mechanics, like ledge grabs). That said, I think the backdrops feel a little colorful, and need a little grime or desaturation to really match the models.
Unfortunately, I found the level progression to be very unclear, and I was never sure if I was going the right direction or not. The levels themselves seem to be alright in design, and the music is a great bridge for mixing that horror theme and an action platformer. The controls also felt tight while moving across the map.
Despite the hurdles, it's a solid effort that I can definitely appreciate, and I'd still like to see what this game might have been with a little more time.