Gloomby's Misadventure by don.shinski

[raw]
made by don.shinski for Ludum Dare 48 (JAM)

Intro

The forest is in perfect harmony, joy spreads throughout. Every being living within its borders sings, chirps, or whistles in their high-pitched voices to express their supreme contentment. It must be stopped. As Gloomby, you will use your deep-humming gloom-spheres to vanquish all who dare to express their happiness! Gloom must come to the depths of the forest. And you must bring it there.

Gameplay

You begin at the edge of the forest where you must charge up your gloom spheres and use them to bellow at Arch Nemesis Felicitous's happy minions. They will only be vulnerable if the pitch of your gloom is below the pitch of their song. As you approach, their song will be more audible but watch out, it will injure you with the sharp sting of happiness.

  • Avoid the yellow spheres, they will reduce your health
  • Don't let the enemies make it to the bottom edge of the forest
  • Charge your gloom spheres until their pitch is below the enemy chirps, you'll need to wait for your meter to fill to go deeper!
  • Headphones recommended! - approaching the enemies will help you hear their pitch
  • Check the pitch of your active projectile (check controls section for button mapping)

See Itch page for Controls

Update 2021-04-28

  • Fixed a bug where the enemy pitch was being set too high
  • Updated controls for keyboard to use wasd movement
  • Updated mouse controls to remove middle mouse, forward, and back buttons.

Credits

Much appreciation to OpenGameArt.org the source of the tileset used in this game. (We have opted out of graphics due to this.)

Ratings

Overall 1907th 2.283⭐ 25🧑‍⚖️
Fun 1882th 2.217⭐ 25🧑‍⚖️
Innovation 1295th 2.935⭐ 25🧑‍⚖️
Theme 1860th 2.364⭐ 24🧑‍⚖️
Humor 1291th 2.167⭐ 20🧑‍⚖️
Mood 1785th 2.25⭐ 22🧑‍⚖️
Given 15🗳️ 22🗨️

Feedback

Lithia Studios
28. Apr 2021 · 15:51 UTC
I liked the concept of using tone as a consideration for your weapon..
RomanEmpire
28. Apr 2021 · 15:55 UTC
The idea seems cool, but I find the controls somewhat clunky. I also do not know what the green spheres do, some additional explanation would have been nice. With some more polish I think this could become a very good game.
OkayLobster
29. Apr 2021 · 05:34 UTC
The idea of using sounds as a weapon is really cool. Too bad I suck at it! Intresting game.
Videt
29. Apr 2021 · 05:36 UTC
It was hard to use controls and aim a few first attempts. Nice idea of using tones tho!
Onizik
29. Apr 2021 · 05:46 UTC
An interesting concept for the game. Working with bullets looks good. But it's a little difficult to understand the controls.
Nice job!
Levi
29. Apr 2021 · 05:51 UTC
Pretty tough to aim, it's very sensitive on the controls. I recommend tuning that down a bit or providing an option because I found it hard to get far. Nice work on the sounds though :)
dob
29. Apr 2021 · 06:07 UTC
Interesting game, but very difficult to play and understand - might have been good to include a simpler tutorial level before diving in. But cool looking and charming. Nice work.
tengusheath
29. Apr 2021 · 06:11 UTC
I couldn't understand what I was supposed to do before losing.
Adam Wilks
29. Apr 2021 · 06:18 UTC
I don't think it's hard to understand or that you needed a tutorial. I don't think you get anything with the grid based movement rather than continuous movement. Good job!
emanon
29. Apr 2021 · 06:24 UTC
Interesting idea, but the controls / execution could use a lot of work, felt very clunky. (Like others I also had a hard time understanding what I needed to do until I carefully read the game entry).
LDJam user 183028
29. Apr 2021 · 06:53 UTC
The grid movement seems unnecessarily difficult, and the combination of arrow keys and mouse don't go very well together.
UseCondsomsKid
30. Apr 2021 · 08:29 UTC
quite interesting, i did win quite easily, overall good job
miej
30. Apr 2021 · 09:13 UTC
pretty challenging controls. also took a while to figure out what i was supposed to be doing. grid movement added what seemed like unnecessary limitation to the game. got into the swing of it once i figured out how it worked though. nice submission!
xiyou
30. Apr 2021 · 16:28 UTC
I feel that this way of moving is not very suitable for the game of dodging bullets.
pnkvrt
02. May 2021 · 12:25 UTC
Interesting ideas! The controls are pretty difficult, as others have said. I think as well there are too many yellow spheres on the screen so it's pretty difficult to dodge. With some polish this could be a very cool game! Well done!
kr4ft3r
04. May 2021 · 17:08 UTC
It is nice that you tried to make something unusual. I didn't understand the pitch aspect at first, most of the time I'd just whack the bird and it'd die. While trying out patched version I started to understand. It is good that you improved controls, but considering how hard it is to compare pitches there is a real need to make controls even simpler, so one can focus on the tones. Thinking more ways to have less buttons would help.

Still, very interesting interpretation of the theme.
sorlok
04. May 2021 · 23:21 UTC
Very clever take on the theme. The mouse controls were a bit tricky --I felt like the mouse should "aim" at the place you are pointing. Ideally holding down a movement button would continue to move the character. Pretty neat concept overall, and would like to see more enemies/puzzles/stages.
🎤 don.shinski
05. May 2021 · 02:17 UTC
@kr4ft3r I appreciate your feedback on the differences between versions! Really helps us determine if we are moving in the right direction.
Mykola
08. May 2021 · 17:36 UTC
Very original take on the theme, liked it! Controls are a bit inconvenient, agree with suggestions above. Would make it simpler to have them more the Enter the Gungeon style. Other than that, it was quite fun to play. Great job!