In Search of Sigmund I by T C

[raw]
made by T C for Ludum Dare 48 (JAM)

Collect treasure and upgrade your sub as you dive deeper into the sea to try to find what happened to Sigmund I.

Delve into the depths of the ocean, grab up pearls and use the money from them for upgrades to your ship: health, light, and speed! Make it to the bottom in a procedurally generated challenge to find out what is at the bottom!

A game made for Ludum Dare 48.

Ratings

Overall 1404th 3.23⭐ 52🧑‍⚖️
Fun 1490th 2.93⭐ 52🧑‍⚖️
Innovation 1540th 2.735⭐ 51🧑‍⚖️
Theme 787th 3.74⭐ 52🧑‍⚖️
Graphics 1468th 3.08⭐ 52🧑‍⚖️
Audio 957th 3.12⭐ 52🧑‍⚖️
Humor 1149th 2.378⭐ 43🧑‍⚖️
Mood 1257th 3.239⭐ 48🧑‍⚖️
Given 90🗳️ 90🗨️

Feedback

kankje
27. Apr 2021 · 01:54 UTC
Nice game, I liked the colorful environment!🌈🌊
NateTheGreat
27. Apr 2021 · 01:56 UTC
Really nice sub exploration game. I liked the variety of enemies. I didn't understand if I "beat" the ending or if there was nothing to beat but it looked like I was taking damage so I just dodged for a while and it worked.
KyleTheCoder
27. Apr 2021 · 03:03 UTC
The music was so good, almost put me to sleep (in a good way!). Very relaxing game, type of game I'd love to see on mobile and play it on a long train trip or a flight.
pRoFiT
27. Apr 2021 · 04:33 UTC
pretty good sub game. is there a win to it? or just collect a bunch of money. i maxed out all my items. :)
DancesWE
27. Apr 2021 · 04:43 UTC
Really good music. I don't want to spoil anything, but the second music was very effective. Very enjoyable entry.
skaminska
27. Apr 2021 · 04:44 UTC
Nice game. Randomly generating tunel makes the game not repeatable
MtWhateverest
27. Apr 2021 · 06:44 UTC
Good game with nice, relaxing music. The overall feel of the game is very good. Solid entry!
rubentipparach
27. Apr 2021 · 06:49 UTC
This game is pretty chill, not sure if there were more goals other than collecting pearls.
Michael Harris
27. Apr 2021 · 13:10 UTC
I really enjoyed the enemy that would trick you with the floating red ball haha.
CrimOudin
27. Apr 2021 · 14:19 UTC
@rubentipparach @profit There is a win to it. You find the Sigmund 1.
adele.illustration
27. Apr 2021 · 14:32 UTC
Nice game, I enjoyed the music especially!
Zypo
27. Apr 2021 · 15:58 UTC
Great Job! Very relaxing!
Macibacsi56
27. Apr 2021 · 17:15 UTC
Great jon, with great ideas and the music is very chill. I really like it :)
jober
27. Apr 2021 · 17:48 UTC
Relaxing game indeed! The deep-sea fish was the best :D
Too_Lazy_Cat
27. Apr 2021 · 18:59 UTC
I like a game idea and how it plays. Very nice and chill game. Good Job!
TheJookerful
27. Apr 2021 · 19:17 UTC
Another yellow submarine yeah ! ^^
The trap with the angler fish is so smart love it,
Good job !
GoldenEvolution
27. Apr 2021 · 19:17 UTC
I was surprised that the tiny fish hurt me, but bumping into terrain at full speed didnt. Fun game either way and a cool submission!!
Lichead studio
27. Apr 2021 · 19:23 UTC
Good game, it reminds me deep sea hunter
manio
27. Apr 2021 · 19:28 UTC
Good job! I liked a lot of the sprites and the submarine controls were really nice:)
I didn't enjoy having to backtrack in order to buy something from the shop.
The main theme which can be heard most does not leave a great mood. The melody doesn't wanna go anywhere really + the mix wasn't satisfying.
The game was easy to understand and control though :)
tubaDude99
27. Apr 2021 · 19:28 UTC
I love the relaxing mood and the variety of enemies, and the movement feels very nice. The one thing I would say is make the shop a little easier to get to, after a bit I just didn't go back to buy stuff because it took too long, but other than that awesome job.
Liopli
27. Apr 2021 · 19:30 UTC
You did splendid job with variety of enemies. Some of them caught me off guard. Really joyful and relaxing game.
Feraligatr
27. Apr 2021 · 19:31 UTC
I loved the detail on the submarine, Sigmund II. It would have been a lot more comfortable if every 2-3 depths a submarine merchant would have appeared to trade the dollars in or at least to keep the money when you die. There was no real motivation to emerge when you already were half way down. But there were various enemies which offered variety.
darkshadow
27. Apr 2021 · 19:32 UTC
Nice mix of varied enemies, movement is good. Also an upgrade system!

I kept seeming to clip the narrow tunnel on the level transition which seems sticky and slows your sub down, apart from that the boundaries worked okay. Also an explaination when you get to the bottom would be useful, I'm not quite sure why I died or is the other sub not friendly?
Dannyk1994
27. Apr 2021 · 19:34 UTC
Good job! I enjoyed it :D
CrimOudin
27. Apr 2021 · 19:54 UTC
@darkshadow yeah the other sub is a boss. due to limited time though it was not implemented perfectly and was hard to tell what actually was going on.

Spoiler:
It is actually a giant angler fish using the submarine as its lure. and it tries to smash you with it.
Dazrow
27. Apr 2021 · 19:56 UTC
Graphics reminded me of early Worms games hehe. The gameplay could use a bit polish though. Nice try!
JLMast
27. Apr 2021 · 22:53 UTC
Awesome game, love the variety of enemies :)
v0idpointer
29. Apr 2021 · 21:47 UTC
Nice exploration game. It's really fun and fits the theme very well. Graphics and sound are pretty good. I did find some bugs, like some fish swimming thru walls and some mines wouldn't damage the sub when they explode. Other then that, pretty good entry
pedrorocha
29. Apr 2021 · 21:59 UTC
Nice game, well done !
Mattincho
30. Apr 2021 · 11:31 UTC
Great entry!
I also think that the gameplay needs a little polish. You go down, collecting perls, and avoiding enemies, but in your way up you don't have much to do.
Remembers me the issue that Valve faced doing "The Elders scrolls: Skyrim" (And probably others), because after you clear a cave, going all way out, doing nothing, could be boring, they usually add some easy way to scape the cave, from it's deepest point, like a door that you just could use from the inside, for example.

Anyways, good work! keep it up! <3
lesinvisible
30. Apr 2021 · 21:20 UTC
Very nice and relaxing game! I liked the gameplay variety and overall feel.
mlho7
01. May 2021 · 23:26 UTC
Nice game, I really like the music loop, very relaxing, good job
LRVStudios
03. May 2021 · 20:36 UTC
Wow! Didn't want to stop playing. There is so much happen here, that i'm gonna point only the major stuff.

Both music - shop and ocean - are amazing. The concept, art and the mood, also amazing.

But what i found really the most incredible is the progression in game - if you buy more stuff, the game gets harder. If you go deeper, it gets harder. The enemies change, the coins value change. Great work!

I deffinetly wouldn't find any strange if this game appears on steam later on. Congrats!
m-trigo
08. May 2021 · 16:06 UTC
Really good job. The background music is simple, but I think it's one of main reasons I kept playing.

It has the perfect amount of content for a jam game and new mechanics are introduced often.

Like others have said, the backtracking and boss fight are the biggest areas of improvement that stand out, but those are minor things in an otherwise really solid jam entry.

Amazong job, congratulations!
legavroche
12. May 2021 · 03:00 UTC
I enjoyed the explorative feel but felt that the constant backtracking to upgrade detracted from that. Not sure how one can design around that while still keeping the game balanced though. Good job, I liked this entry!
yetanother
13. May 2021 · 03:18 UTC
Lovely realization, everything is functional and make a well-rounded little game !
Emkani
18. May 2021 · 14:29 UTC
Very fun and exciting little game. Even though it's a very short game, the game is straightforward. improvements: A better soundtrack. More upgrades and enemies. Different hues at different depths.