In Search of Sigmund I by T C
Collect treasure and upgrade your sub as you dive deeper into the sea to try to find what happened to Sigmund I.
Delve into the depths of the ocean, grab up pearls and use the money from them for upgrades to your ship: health, light, and speed! Make it to the bottom in a procedurally generated challenge to find out what is at the bottom!
A game made for Ludum Dare 48.
| Link | https://theworldsquid.itch.io/sigmund |
| Original URL | https://ldjam.com/events/ludum-dare/48/in-search-of-sigmund-i |
Ratings
| Overall | 1404th | 3.23⭐ | 52🧑⚖️ |
| Fun | 1490th | 2.93⭐ | 52🧑⚖️ |
| Innovation | 1540th | 2.735⭐ | 51🧑⚖️ |
| Theme | 787th | 3.74⭐ | 52🧑⚖️ |
| Graphics | 1468th | 3.08⭐ | 52🧑⚖️ |
| Audio | 957th | 3.12⭐ | 52🧑⚖️ |
| Humor | 1149th | 2.378⭐ | 43🧑⚖️ |
| Mood | 1257th | 3.239⭐ | 48🧑⚖️ |
| Given | 90🗳️ | 90🗨️ |
The trap with the angler fish is so smart love it,
Good job !
I didn't enjoy having to backtrack in order to buy something from the shop.
The main theme which can be heard most does not leave a great mood. The melody doesn't wanna go anywhere really + the mix wasn't satisfying.
The game was easy to understand and control though :)
I kept seeming to clip the narrow tunnel on the level transition which seems sticky and slows your sub down, apart from that the boundaries worked okay. Also an explaination when you get to the bottom would be useful, I'm not quite sure why I died or is the other sub not friendly?
Spoiler:
It is actually a giant angler fish using the submarine as its lure. and it tries to smash you with it.
I also think that the gameplay needs a little polish. You go down, collecting perls, and avoiding enemies, but in your way up you don't have much to do.
Remembers me the issue that Valve faced doing "The Elders scrolls: Skyrim" (And probably others), because after you clear a cave, going all way out, doing nothing, could be boring, they usually add some easy way to scape the cave, from it's deepest point, like a door that you just could use from the inside, for example.
Anyways, good work! keep it up! <3
Both music - shop and ocean - are amazing. The concept, art and the mood, also amazing.
But what i found really the most incredible is the progression in game - if you buy more stuff, the game gets harder. If you go deeper, it gets harder. The enemies change, the coins value change. Great work!
I deffinetly wouldn't find any strange if this game appears on steam later on. Congrats!
It has the perfect amount of content for a jam game and new mechanics are introduced often.
Like others have said, the backtracking and boss fight are the biggest areas of improvement that stand out, but those are minor things in an otherwise really solid jam entry.
Amazong job, congratulations!