Crashdown by iellswo

A hack & slash action game. Dive down to the mainframe, clean up bottom-feeding viruses, and fight the evil Corp Core! Uses mouse & keyboard or controller.




| Link | https://koboldskeep.itch.io/crashdown |
| Link | https://github.com/iellswo/LD48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/crashdown |
Ratings
| Overall | 740th | 3.615⭐ | 50🧑⚖️ |
| Fun | 425th | 3.688⭐ | 50🧑⚖️ |
| Innovation | 465th | 3.606⭐ | 49🧑⚖️ |
| Theme | 406th | 4⭐ | 50🧑⚖️ |
| Graphics | 1151th | 3.469⭐ | 50🧑⚖️ |
| Audio | 585th | 3.563⭐ | 50🧑⚖️ |
| Humor | 1214th | 2.295⭐ | 46🧑⚖️ |
| Mood | 1114th | 3.344⭐ | 50🧑⚖️ |
| Given | 54🗳️ | 75🗨️ |
- It's an innovative take on the theme, and an interesting mechanic.
- I found the tilt effect quite nauseating, it's way too much.
- I think the partial transparency makes it hard to navigate, but I'm not too sure how else to do it - maybe it could be something like 90% opaque and then become more transparent when you got the key?
- I got stuck on a square platform, I'm not sure if this is intentional. I should definitely look where I'm jumping down to :D
- Are you supposed to be able to switch weapons from the sword? I wasn't sure how to
- The audiovisual design was good, I liked the main menu and the attack effects
Good job!
Also loved the fact that you would rotate around the third dimension when moving
The art(both music and textures) were all consistent with the techy theme you gave it and i really enjoyed listening to the sound of enemies dying
After all it gave me Soul Knight vibes lol :)
Cons: The contrast in the detailed boss and detailed character compared to the level threw me off, I'm unsure whether it's just my personal opinion, but I personally think having the entire level look the same in comparison with the character and boss would look better. On top of that, I got softlocked when I accidentally went down to a random room on the 3rd floor(?) and I had to get killed by the boss's projectiles to restart.
Overall, the game was extremely fun to play and I had a blast exploring, killing enemies, and discovering all the items the game had to offer. Great job!
The first playthrough I went too deep into the wrong area onto a platform with a heart and had to refresh the page as I wasn't sure what to do from there, can you go back up a level?
The next time through I got the cool upgrades in the middle and beat the boss so it all worked out :)
Also, I tried playing with the controller first, and I don't know if it's only bugged for me, but... The character moved down when I pushed the stick forward and up when I pushed it towards me.
@megadraco We've had a couple people mention the controller bug. I'm super bummed about it, as I really wanted to prioritize controller support (for these types of action games I always prefer controller). It seemed to work properly in the editor, but there appears to be a bug where it gets flipped vertically in the WebGL build... also something we plan to tackle in our post-jam polish.
wish I could have both the sword and the gun and switch between the two. I had the level 5 blaster so everything just was quickly defeated including the boss was quickly taken down
I also got stuck on a square platform.
I suggest you to trigger the buster shoot when player is also holding the button, and maybe dash triggering with mouse right click.
also that after getting the super gun with lots of shots I accidentally picked up a lvl 3 gun and lost the upgrade. I don't know if that's intended, but it sure was disappointing to lose the good gun.