Dead Orbit by Wargon


Hey! This is my second ludum dare! I wanted to make a roguelike with an endless world. Partially I succeeded.
Not ralized things? lot BUGS? MUCH MORE
Also I wanted to test my ECS framework.
Control: WASD/Arrows keys - movement, R - fire. Destroy walls, kill enemies, collect items.
What used: - Rider for code; - Unity as game engine; - EZS (class based version) for architecture; - Aseprite for graphics; - Reaper for music;
| x64 | https://wargon.itch.io/dead-orbit |
| Link | https://wargon.itch.io/dead-orbit |
| Original URL | https://ldjam.com/events/ludum-dare/48/dead-orbit |
Ratings
| Overall | 461th | 3.796⭐ | 29🧑⚖️ |
| Fun | 324th | 3.778⭐ | 29🧑⚖️ |
| Innovation | 862th | 3.26⭐ | 27🧑⚖️ |
| Theme | 877th | 3.667⭐ | 29🧑⚖️ |
| Graphics | 209th | 4.315⭐ | 29🧑⚖️ |
| Audio | 173th | 4.019⭐ | 28🧑⚖️ |
| Mood | 226th | 4.096⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 6🗨️ |
Really liked the game! The controls feel a little strange for turning, my guess is that the pivot point for the turn should be either ahead or behind, but not in the center of the craft, butttttt! I had a smile the whole time playing !!! Awesome gameeee!!!
great effort!
It has some lags in web when new chunks are spawning. I haven no idea how fix it
A few issues with the web build:
- The music was waaaaaay too loud, when I first loaded it up I was almost deafened, and my OS volume is pretty low.
- I ran into this after a while each time I played so I couldn't progress too far:

3rd though, help HEEELP HEEEELP.
Good concept ^^ I think the controls can do with some refinement and itteration, but outside of that I actually really enjoyed this, that was real cool and I'd love to see like shops and such added, with upgrades and maybe healthpacks, like stations hidden far down. Maybe you could even have recruitable units for different ship roles and stories. So some are pilots who make you faster or otherwise make you steer faster, others gunners with their own gun preferences, faster slower aoe etc. dunno, but I think you can do quite a lot with the idea and the panic inducing high energy feeling you get when you are chased by those things through whole minefields. I love it :D Great job!
Really well done!
But, don't take that criticism too badly, as for your second LD, and to achieve something with infinite generation? That's an incredible achievement! You should be proud.
The controls could have been a bit more responsive, but otherwise great job!
I think the main thing that game is missing is giving more feedback to the player. Shooting and explosions aren't quite as fun without sound effects and the game doesn't really show you when you took damage