A Sinking Feeling by rpgfaker
A Sinking Feeling
Controls:
Move: A,D
Jump: Space
Switch Character: Tab
Action: E
Pause Esc

Pressure builds as you dive deeper, and on top of that there are enemy torpedoes and traps to watch out for?! What’s this trio of master submariners to do? Organize your crew to stave of an untimely demise, and see how far into the depths you can venture.

Each task station performs a different task:
Main Power: If your sub loses power, you won’t be able to perform any other tasks. Doors: each door has a safety override that will let you open them with E. But they will promptly close behind you. Steering: Take control of your sub to dodge booby traps in the water Door Controls: Use this station to open all doors permanently. Unless of course something were to happen to them… Radar: use this to eliminate enemy torpedoes. Aim with A and D shoot with Space. Repairs: Use this station to fix damage to your ship. But it could take a while to finish your repairs.
POST JAM UPDATE 1.1 RELEASED!
Art: @ID-Sketch
Music and SFX: @RafaelFSilva and @Tolke
Programming: @rpgfaker
| Browser | https://rpgwaker.itch.io/a-sinking-feeling |
| Seperate Download | https://rpgwaker.itch.io/a-sinking-feeling |
| Original URL | https://ldjam.com/events/ludum-dare/48/a-sinking-feeling |
Ratings
| Overall | 154th | 4.063⭐ | 82🧑⚖️ |
| Fun | 309th | 3.794⭐ | 82🧑⚖️ |
| Innovation | 172th | 3.969⭐ | 82🧑⚖️ |
| Theme | 111th | 4.281⭐ | 82🧑⚖️ |
| Graphics | 98th | 4.469⭐ | 82🧑⚖️ |
| Audio | 207th | 3.974⭐ | 80🧑⚖️ |
| Humor | 644th | 3.014⭐ | 72🧑⚖️ |
| Mood | 421th | 3.877⭐ | 79🧑⚖️ |
| Given | 40🗳️ | 43🗨️ |
I didn't manage to complete it though. I think the difficulty is too high from the start. Maybe it should ramp up more slowly over time.
Good job!
I kinda wish you had more time since I can see a lot of ways you may have wanted to take the game (flooding, opening doors to manage water flow, fires, etc). Awesome job~
As for the tiniest feature request: could you do something about the behaviour of the ESC key? I'd love to play in full-screen mode, but whenever I pause with ESC, the browser exits full-screen mode. Any chance that a single `preventDefault()` could fix this?
The art and sounds are the best I've seen so far in the jam. The ship and gun movement felt a little sluggish, speeding it up may help the balance.
though I can't tell which action to solve which issue
have to guess at first
but made in 3 days this is really good
You should definitely take this farther, a bigger sub with multiplayer perhaps? Each player controls a few characters around the sub, each dedicated to a sector of it?
Having the buttons indicated in game space is a nice touch, like on the radar panel, definitely going to learn that trick for future works.
I would suggest removing this limitation and instead adding one more control, maybe a throttle, or removing one crew member to keep the challenge up. All in all, great work. Well done!
Two other things: It took me a while to figure out that the sub's collider was smaller than the graphic, so I couldn't figure out how to dodge the mines. Also, the radar's aiming might be a tad too slow; if it's pointing down and a torpedo comes from above, there appears to be no way to get to it in time.
Also, as the above commenter mentioned, being able to have a crew member do something while not active would have been cool.
Overall, nice job; I enjoyed it.
Was thinking of posting a highscore screen but I don't think 1000something would be very good :/ :smile: