Saturday Morning Destruction by roaringcatgames
As a monster, destruction doesn't always come naturally. So in the 80s, it became popular for young monsters to learn the proper destruction techniques through the power of dance. Many a morning were spent by young monsters watching the proper techniques to destroy. You must make sure you provide a great show to teach the next generation how to become the best monster they can be.
You can play solo, or vs another player.
Controls:
Player 1 - WASD
Player 2 - ←↑↓→
THE DESKTOP VERSION REQUIRES JAVA TO RUN.
This game was built with libGDX, and the Ashley ECS. We learned the Ashley ECS with this game, so it did slow us down a little. This means we didn't get time to fully design the song timings, so the notes don't always matchup with the beat :(.
Programming: Barry Rowe @barryrowe
Art: Loi LeMix @loilemix
Music was found on OpenGameArt.org:
Intro: Yubatake
http://opengameart.org/content/80s-tv-theme
Song 1: BossLevelVGM
http://bosslevelvgm.com/
http://opengameart.org/content/hoverwhip
Song 2: FoxySynergy
http://opengameart.org/content/cluster-block
We participated in an in-person jam hosted by @GameDevLouKY
You can play solo, or vs another player.
Controls:
Player 1 - WASD
Player 2 - ←↑↓→
THE DESKTOP VERSION REQUIRES JAVA TO RUN.
This game was built with libGDX, and the Ashley ECS. We learned the Ashley ECS with this game, so it did slow us down a little. This means we didn't get time to fully design the song timings, so the notes don't always matchup with the beat :(.
Programming: Barry Rowe @barryrowe
Art: Loi LeMix @loilemix
Music was found on OpenGameArt.org:
Intro: Yubatake
http://opengameart.org/content/80s-tv-theme
Song 1: BossLevelVGM
http://bosslevelvgm.com/
http://opengameart.org/content/hoverwhip
Song 2: FoxySynergy
http://opengameart.org/content/cluster-block
We participated in an in-person jam hosted by @GameDevLouKY
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.25 | 489 |
| Fun(Jam) | 3.31 | 344 |
| Graphics(Jam) | 3.77 | 339 |
| Humor(Jam) | 3.77 | 94 |
| Innovation(Jam) | 2.83 | 661 |
| Mood(Jam) | 3.30 | 401 |
| Theme(Jam) | 3.60 | 407 |
ok, so I can't stop laughing as I play it. it's literally making me tired (guess that makes it a simulator).
basically, this is stupid fun and I absolutely LOVE the music. how much music is there? I stopped during the second round but it felt like it could go forever.
this wasn't the kind of WASD controls I was expecting. totally took me by surprise and had me rolling.
thank you for making this. (:
— Drew Van Camp
glerikud - We considered a single row layout, we ended up going with the WASD and arrows to make two player easier. This may very well have been a mistake.
dalbinblue - You are correct, it doesn't match up. We ran out of time toward the end to properly time-out and design the levels. We wanted more than just quarter-notes, and we wanted to match with the beat and drops of the songs. We just didn't get there :/
Great job working on this!
Is it impossible to loose?
- great concept
- nice to see game that supports 2 players
- key prompts didn't seem to match up with music very well, this is really crucial for this type of game.
- i had the same problem as others with the awsd keys, I kept pressing the wrong button, would be better if they were keys on the same row
- it was hard to tell how well i was doing
I can't always get the "next level" to work. Usually I just get thrown back to the main menu. I got to the 2nd level once, but never again. I was on the web build and using Chrome, if that makes a difference.
I also found that I'm able to hit a button repeatedly while the move prompt passes through the "do it now" line, and points register for every time I press it. I felt I was cheating doing this, because I'm pretty sure it was intended to be like DDR, where you only get one chance to hit each key at the right time, and if you miss, you miss.
This may also just be me, but I perform better when I'm in two player mode (by myself), and looking at player 2's up/down/left/right prompts instead of player 1's w/a/s/d prompts. I tended to mess up with WASD prompts because to me, "D" registers as a middle finger key (because that's how I type in the ASDF position), but when my fingers are in a WASD position, middle finger lies W or S, and I press the wrong key. Derp!
I think this would go better for me if player 1's prompts were shown as ←↑↓→ as well, even if still triggered by WASD. This is more about tricking me into directional thinking, where "forward, back, left, and right" are more familiar concepts to my fingers from movement in FPS games.
Overall very nicely done, love the style, and that music really gets that monstrous work-out going!