Ore Hoarder by Justin_C
Created in 48 hours for Ludum Dare 48, using Game Maker Studio 2.
I hated the theme "deeper and deeper" at first, but once I settled on an idea I was completely motivated all the way through. There are a lot of small changes I wish I had time to make before the competition ended, but over all I am really satisfied with what I managed to accomplish in 2 days.
I only had enough time to add sound effects for a few things, but I think I got the things that needed audio feedback the most. And for some reason I couldn't get the GameMaker Studio 2 particle system to work, so instead of wasting too much time on it I just focused on more important things.
Oh, and I'm sorry all of the Objectives pay a measly $25 for completion. I forgot to fix that before submitting.
Screenshots


Directions
You are a robot. Dig deep, collect and sell ore, and upgrade yourself until you can reach a depth of 300 meters to win the game.
Controls
- [W] = Fly
- [A],[S] = Drive left/right, and drill sideways.
- [D] = Drill downwards
- [E] = Interact
Minor Bug Fixes
- Fixed an issue that made the player win after the 9th objective instead of the 10th.
- Fixed an issue with the Obsidian pickup using the Gold sprite.
| Link | https://justin_c.itch.io/ld48-ore-hoarder |
| Link | https://justin_c.itch.io/ld48-ore-hoarder |
| Original URL | https://ldjam.com/events/ludum-dare/48/ore-hoarder |
Ratings
| Overall | 329th | 3.607⭐ | 30🧑⚖️ |
| Fun | 284th | 3.589⭐ | 30🧑⚖️ |
| Innovation | 711th | 2.732⭐ | 30🧑⚖️ |
| Theme | 33th | 4.357⭐ | 30🧑⚖️ |
| Graphics | 623th | 3.125⭐ | 30🧑⚖️ |
| Audio | 677th | 2.288⭐ | 28🧑⚖️ |
| Humor | 544th | 2.182⭐ | 24🧑⚖️ |
| Mood | 536th | 3.104⭐ | 26🧑⚖️ |
| Given | 34🗳️ | 12🗨️ |
It's a little slow to get "to the end", a lot of grind, but that's my type of game so I loved it. Congrats :smile: