SeaQuest DVD: the Quest for SeaQuest DSV by beardywombat
Sea levels around the world have risen... a lot. Scientists blame irresponsible consumption of fossil fuels, but what do they know? It's not your job to point fingers, it's your job to do something about it.
THE QUEST FOR THE SEAQUEST DSV DVD
Embark on an almost epic quest to alleviate the boredom of the survivors who live atop the skyscrapers of a once-great city. Journey deeper and deeper into the now vaster ocean in search of a mythical DVD that will provide entertainment and enlightenment to all.
Who knows, you might just save the world.
Designed to work with keyboard but should also support gamepad.
W,A,S,D - Movement/UI Navigation
Q,E - Flip Vehicle
I,K - Raise/Lower turret
SPACE - Fire
TAB,ESCAPE - Open Menu
ENTER - Submit


| Link | https://www.dropbox.com/sh/zobpcy3yxxypzbm/AADTRGVc-Ua8zf0IcmedGicma?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/48/seaquest-dvd-the-quest-for-seaquest-dsv |
Ratings
| Overall | 1338th | 3.273⭐ | 24🧑⚖️ |
| Fun | 1322th | 3.068⭐ | 24🧑⚖️ |
| Innovation | 1469th | 2.795⭐ | 24🧑⚖️ |
| Theme | 1152th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 1025th | 3.591⭐ | 24🧑⚖️ |
| Humor | 253th | 3.643⭐ | 23🧑⚖️ |
| Mood | 1210th | 3.273⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 23🗨️ |
- the artstyle is on point, love it
- the bubble cannon is a genius weapon, it forces the player to think before shooting
- props for having different buttons to move and face a direction to avoid frustration (you can shoot to the left while moving toward the right side of the screen
- dialog is fun and quirky
- the tone is great too
- there is too much is going on screen at same time - dialog, gameplay. I just can't focus on both and could predict not so many can. Dialogs aren't bad but maybe dialogs between missions or when nothing going on in safe place will be more preferable solution IMHO
- only one life is too frustrating and leads to case when you are rereading a lot of dialogs. It's a good to see "Win level" option in a menu, but maybe surviving 3-5 hits could make this game better
still GJ and good luck
I believe the control issue could be in the start of the game where you see the map screen, because it says to use WASD to move, but it do nothing.
Loved the dialog with the plant (cactus ? :stuck_out_tongue: )
Loved the dialog with the plant (cactus ? :stuck_out_tongue: )
Loved the dialog with the plant (cactus ? :stuck_out_tongue: )
Loved the dialog with the plant (cactus ? :stuck_out_tongue: )
Loved the dialog with the plant (cactus ? :stuck_out_tongue: )
The mood of the game is a very nice calm one, the very good art and music support that feeling. Gameplay is quite varied, with different enemy movement patterns and the seaweed collect level.
So while this isn't the most exciting game out there, I enjoyed it for it's laid-back character. Well done!
Well done!
Gameplay wise, good job on making every enemy unique and even including a boss fight! In my opinion aiming with the mouse would be more intuitive/feel better to play with rather than with I/K (of course, still making it so the turret slowly changes it's direction), but that's a small gripe.
It did feel like the game ended abruptly, but that's the nature of game jams haha, I can't complain much there. Overall this was a great experience, kudos to the team! (loved the cactus btw)