Deep Virus by Martin Daigle

[raw]
made by Martin Daigle for Ludum Dare 48 (JAM)

splashScreen.jpg

You are King V. The king of virus and you must infect this being. Beware of the white cells trying to get you.

screenshot_5.png

wasd.jpg

watchout.jpg

Sounds used:

https://freesound.org/people/LegoLunatic/sounds/151243/ https://freesound.org/people/JonnyRuss01/sounds/478196/ https://freesound.org/people/lolamadeus/sounds/159653/ https://freesound.org/people/UOregonCinemaStudies/sounds/418967/ https://freesound.org/people/biawinter/sounds/408098/ https://freesound.org/people/simosco/sounds/235555/

Font used:

https://www.1001freefonts.com/gretoon-highlight.font

Credits

Martin Daigle - Gameplay Programmer

Allov - Gameplay Programmer

Giranath - AI Programmer

SharpJuice - AI Programmer

NoLuck - 2D Artist / everything art

Hugo Lefevre - Level & Game Design

Ratings

Overall 1406th 3.229⭐ 26🧑‍⚖️
Fun 1692th 2.667⭐ 26🧑‍⚖️
Innovation 1189th 3.021⭐ 26🧑‍⚖️
Theme 1255th 3.375⭐ 26🧑‍⚖️
Graphics 1036th 3.583⭐ 26🧑‍⚖️
Audio 931th 3.174⭐ 25🧑‍⚖️
Humor 552th 3.146⭐ 26🧑‍⚖️
Mood 1555th 2.913⭐ 25🧑‍⚖️
Given 49🗳️ 24🗨️

Feedback

tengusheath
27. Apr 2021 · 01:42 UTC
Funny idea for a game, but its too hard. Should be able to take more than one hit before dying. Strange the attack button is space bar and you aim with the mouse as well.
Flayff
27. Apr 2021 · 01:51 UTC
I liked the idea and the general gameplay would have been quite fun. Though the kinda weird feeling controls made it unneccessary hard and I had quite a lot of game breaking bugs in every round which was kinda sad :D

- suddenly auto moving to the right after charging
- out of screen and then stuck there
- stuck in charge

but if u fix some of those bugs it would put my general opinion waaay higher!

The graphics and general style is btw rly neat
Letsgall
28. Apr 2021 · 00:07 UTC
Having trouble to stay in the screen.
I like the idea of the game. Nice chill music and cool graphics
LDJam user 245544
28. Apr 2021 · 00:20 UTC
Controls felt a little awkward, but the art was really well done and the sounds really grossed me out (in a good way)
Maduke
28. Apr 2021 · 00:21 UTC
I agree with some of the other posters here. The game can be a bit tough once you get to the part where the screen keeps panning and doesn't wait for you to kill the enemies. This results in your character going off screen pretty quick. Otherwise nice job on the art and concept. The HTML5 version seems to have a little bit of audio choppiness and isn't very responsive for the controls as it could be. Overall Good job :)
FlashViper
28. Apr 2021 · 01:54 UTC
I like this game, but the controls are a little clunky. The art style is on par though, and the music is great too!
seanarooni
28. Apr 2021 · 02:02 UTC
man the visual presentation is fantastic. i like all the little touches like the celia on the buttons to tell if its on or not. the music is cool i like the little reverb'd percussive sounds in the background. had some problems already mentioned like getting stuck off the screen but still really cool game.
NoLuck
29. Apr 2021 · 14:05 UTC
@tengusheath @flayff @letsgall @ohmikron @maduke @flashviper @seanarooni thanks for your feedbacks ! Based on these, we did a quick update on the camera speed, the controls (use left clic to shoot) and on the out-of-screen issue.
If you have time and want to, we'd greatly appreciate if you can give it another try !
Thanks !
Mighty Mufflon Games
30. Apr 2021 · 18:52 UTC
The base of concept is cool, but it needs some variation in gameplay to give it some smoothness.
Graphics and the used sounds are good.
NoLuck
30. Apr 2021 · 19:02 UTC
@mighty-mufflon-games Thanks for playing !

Yeah, we wanted to add different enemies, we even have one shooting lazers, but we didn't have time to add it in the level. Maybe next time !
Villanelle
01. May 2021 · 02:39 UTC
The theme chosen by your team is very interesting and different from the other entries I've been seeing around. I like the physics behind the game and found them well applied through it. The art is really good and the sounds too. Fun to play, so congrats, great job!
Sentmoraap
01. May 2021 · 13:33 UTC
I don't like the graphics but it's a personal taste. I tried the HTML version, and the inputs were not scancode-based so I had to switch to a QWERTY layout to not have awkward controls. On an AZERTY keyboard AQ and WZ are swapped so the moves becomes ZQSD. If the tools you are using allows it, please use scancode-based keyboard inputs. The music loop is very short. Having to commit to not move then move in the specified direction makes this game hard and anticipation-based. I didn't went far but without that, it would be too easy with most enemies shooting only forward.