Subterrene by SamarthMP5002

[raw]
made by SamarthMP5002 for Ludum Dare 48 (JAM)

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Description:

Subterrene is a game about exploring underground and collecting diamonds, while being careful about not touching the bombs. You will have a nitro boost and can collect nitro cans underground to refill it*. You can follow your red arrow to your enemy miners*, and nitro boost into them to blow them up, be careful though, if they touch you, and you are not boosting, they will smash you! The game has juicy feedback and epic screen shake, as well as controller rumble.

Made in 3 days for Ludum Dare 48, As of April 2021, The full features are not implemented, skins and music are planned for the future.

*Nitro cans are only available as of version 1.1 *Enemies and the red arrow are only available as of version 1.2

Controls:

| Action | Keyboard / Mouse | Xbox Controller | Other Joystick | |---------------------|--------------------|-----------------|-----------------| | Select | Enter / Left Click | A | Button 0 | | Start / Switch Mode | Y | Y | Button 3 | | Nitro Boost | Left Click | RT | Axis 10 | | Move | Mouse Move | LS | Axis X / Axis Y |

Ratings

Overall 1341th 3.271⭐ 50🧑‍⚖️
Fun 1361th 3.042⭐ 50🧑‍⚖️
Innovation 1304th 2.926⭐ 49🧑‍⚖️
Theme 464th 3.969⭐ 50🧑‍⚖️
Graphics 1260th 3.354⭐ 50🧑‍⚖️
Audio 1015th 3.033⭐ 48🧑‍⚖️
Mood 1367th 3.144⭐ 47🧑‍⚖️
Given 48🗳️ 78🗨️

Feedback

LDJam user 249705
26. Apr 2021 · 14:04 UTC
The mine hitboxes were slightly big, but that being said, I really loved the sound effects and the screen shake.
sweer
26. Apr 2021 · 14:15 UTC
The hitboxes felt really big, and I only found my self dying when I was attempting to get a diamond and the bombs hitbox got to me. If you were to update this post-jam I would love to see more bombs, and maybe more forced move speed, so the bombs posed a real challenge other then the funky hitboxes.
nicholassoen
26. Apr 2021 · 15:35 UTC
Great stuff. Great graphics.
🎤 SamarthMP5002
26. Apr 2021 · 16:13 UTC
Noted, I will decrease the size of the hitboxes, thanks for the feedback!
rainysolar
27. Apr 2021 · 05:59 UTC
![1021427135614.png](///raw/d2f/11/z/40497.png)

Getting Deeper and deeper.Great experience~
rubentipparach
27. Apr 2021 · 06:24 UTC
The mechanics feel pretty good, not sure what else was down there, didnt seem like there was much progression.
Catomag
27. Apr 2021 · 06:37 UTC
gotta agree with mr @rubentipparach there, the deceptive arrow was taunting me throughout.
🎤 SamarthMP5002
27. Apr 2021 · 06:47 UTC
@catomag @rubentipparach good idea, I should add some kind of monster down there!
davidmcarati
27. Apr 2021 · 07:54 UTC
Pretty nice game, mechanics looks interesting. Can be iterated to have lot more interesting features.
Alina Baybulatova
27. Apr 2021 · 07:59 UTC
Really fun game! Thank you)
tthe
27. Apr 2021 · 07:59 UTC
Everything worked, I think this is a polished game. Maybe you could add some variety in the terrain, like patches of stone as you get deeper, and your drill could be broken by the stone. Would be interesting to see some more! :)
Shin0nome
27. Apr 2021 · 08:48 UTC
Great game ! A polished game, it feel nice and I love the ScreenShake when you nitro! Maybe add more
bombs. Great stuff, well done !
Shin0nome
27. Apr 2021 · 08:48 UTC
Great game ! A polished game, it feel nice and I love the ScreenShake when you nitro! Maybe add more
bombs. Great stuff, well done !
Giordas
27. Apr 2021 · 09:12 UTC
This is a pretty nice game, very relaxing indeed, and I would love to see some improvements, maybe a way to make it more difficult as you get deeper and deeper would be interesting
pepnou
27. Apr 2021 · 10:12 UTC
Nice game! Camera movement feels great. Pretty relaxing :)
bmacintosh
27. Apr 2021 · 19:06 UTC
I liked how the bombs and diamonds had lights around them so you could spot them even when they were a little offscreen. The visuals are nice, particularly how you did the tunnel behind the drill. I seemed to run into an invisible wall about -263, so I was unable to continue following the blue arrow, wherever that was going. It could be interesting to have the difficulty increase with depth by making the bombs more dense.
HPA97
27. Apr 2021 · 22:59 UTC
Nice art style and a very fitting screen shake effect, although I wished the shake was more toned down. 263m was the lowest I was able to go until I hit an invisible wall. Great entry!
Skleembof
28. Apr 2021 · 03:51 UTC
There's a lot you can do to make the game more fun to play. As it is now, there's really no challenge.
Some possible solutions:
* slow down the turning speed of the drill so it's harder to control
* gradually increase the speed of the drill as you get deeper underground
* add some rocks that take time to drill through but have diamonds on the other side
* add different types of hazards including some that move or chase the player.
SouthpawDevelopment
28. Apr 2021 · 04:12 UTC
Solid sound effects, gameplay, graphics, and concept, but to be honest, i just didnt think it was fun
Quasarium
28. Apr 2021 · 04:23 UTC
I found this game very fun but I felt like there wasnt much of a challege. The only danger was the bombs, which could be easily manouvered. I think that instead of having bombs, you should add entities that chase you until you reach a certain distance from them. I know that you cant change this now, but if you would like to continue developing this, I think it would feel more fun. Overall, great game! 4/5
🎤 SamarthMP5002
28. Apr 2021 · 04:43 UTC
@southpawdevelopment @skleembof @quasarium Everyone, thanks for the feedback, I will add a moving enemy that follows you, as well as bosses!
MrPouletBZH
28. Apr 2021 · 11:29 UTC
The game feel way better with keyboard mouse than with the controller, I think that the project has a good potential. The permanent drilling sound annoyed me a bit but nothing dramatic, and I must say that you really did a great work with the pixel arts sprites! When ennemies will be added I think that the game will become really fun to play!
🎤 SamarthMP5002
28. Apr 2021 · 12:17 UTC
@mrpouletbzh Enemies are added now! follow the red arrow!
StrangePineApple
28. Apr 2021 · 15:14 UTC
greate game
Szkocka
28. Apr 2021 · 18:43 UTC
My girlfriend says it`s nice and it looks like snake game, so I abide ;D
DerGamer
29. Apr 2021 · 00:32 UTC
Nice game, well done!:) I liked the color difference between light blue and this dark red to differentiate if something is good or bad for the player, for it was intuitive which you want to collect and which not, i think some relaxing background music would have been nice but all in all great Game 👍
Tryston
29. Apr 2021 · 00:39 UTC
Cool concept, just needs some more features and I think it's got some potential. Look and feels great.
LDJam user 242787
29. Apr 2021 · 00:45 UTC
Cool game, felt polished and complete. I think the art style was a bit conflicting though. Overall the game was fun
Shone
29. Apr 2021 · 01:32 UTC
Nice game! played the latest patch build (1.2) and felt very polished. Perfect amount of screenshake 👌
VPhyre
29. Apr 2021 · 03:25 UTC
Interesting approach to the topic. I think your game is pretty cool. I like the idea of having to collect crystals and avoid other things. But I think I found your game a little bit easy. Anyway, it was an excellent job. Great graphics, sounds and gameplay. Congratulations.
BorderDestroyer
01. May 2021 · 20:31 UTC
This game was pretty cool, it played super well and the art style of it was pretty nice looking! If I may say one thing, the game itself wasn't that difficult. it was fairly easy to avoid the landmines since they had the red glowing effect to them so there wasn't much way to die in it. Other than that though this was a really solid game!
Noteworthy
02. May 2021 · 07:57 UTC
Very interesting game!
Fits the theme very well, the gameplay loop is simple, but I think needs a bit more challenge.
The art is swell, and the sounds add a lot. Great entry!
GoldOne
09. May 2021 · 17:08 UTC
Very good entry! Simple but solid gameplay, and really liked the use of lighting to anticipate what's happening next. The thing that felt missing though was some type of time pressure. Maybe you run out of energy slowly even when not using boost? Also, background music would have been nice or a bit more of a drill sound.
CiaranW
15. May 2021 · 10:59 UTC
Nice entry! I played the Jam version. I liked the graphics - they worked very well. The lighting especially was a great way to be able to 'see' ahead, without actually having that much view distance. The trail and camera were nicely done too. Sound was simple but effective. One minor camera glitch when the mouse cursor is directly up, a little jarring. Would also be good to have some kind of end goal I think, rather than 'make this number go up'. I enjoyed though, nice job!

After writing this, I tried out the latest version - There's a massive difference between the day 1 and updated versions, and a great improvement (but in the spirit of the Jam, I'm rating the Day 1 one). Good to see you're still working on it!
Abdul Zakkar
16. May 2021 · 18:59 UTC
Love the special effects here! I also like the infinite map space. I did feel like it was easy to go on forever, but the gameplay was very satisfying. PS- I played the newest version.
linnellaa
11. May 2023 · 08:18 UTC
I greatly appreciated the author's fair and balanced presentation of the opposing views [minesweeper online](https://minesweeperonline.co/). It improved my understanding of the problem.