Tiny Drop by JasonQ
Play as a tiny rain drop down and down into a rusted pipe. Take good care of your self and collect other water drops to remain fresh. Be careful, a great amount of dirty water is also coming down the pipe behind you, and there are other trash and animals on you way through. Try to survive as long as you can!

AD for accelerate and decelerate; Space for jump
- This is my first game jam, and my first completed unity project. I have to say it's so much fun!! Creating music is interesting while painting sprites can be painful sometimes. Enjoy!
- Coding: Unity C#
- Sprites: Aseprite
- Music: Noteflight
Outside source used: Coder's Crux font: https://www.dafont.com/coders-crux.font
| Github link: | https://github.com/Jiacheng-Qiu/LD48-Game |
| Link | https://jasonq.itch.io/tiny-drop |
| Original URL | https://ldjam.com/events/ludum-dare/48/tiny-drop |
Ratings
| Overall | 719th | 3.625⭐ | 22🧑⚖️ |
| Fun | 479th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 762th | 3.333⭐ | 23🧑⚖️ |
| Theme | 877th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 1284th | 3.325⭐ | 22🧑⚖️ |
| Audio | 845th | 3.275⭐ | 22🧑⚖️ |
| Humor | 813th | 2.789⭐ | 21🧑⚖️ |
| Mood | 1363th | 3.15⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 4🗨️ |
The repeating background felt a little buggy to me; once or twice I could have sworn that it reset, and the shifting brown pixels either side of the pipe were a little distracting. That said, bonus points for bravery -- I don't think I've seen anybody else attempt a diagonal scroller!
I only noticed the time and drop size in the top right after a few runs since I was concentrating on the drop but having maybe the time come up on the screen when you dry up as a kind of score would be cool as I definitely wasn't watching that especially when I was almost dead.
Overall, really cute game that I could see getting quite addictive if I had a high score I needed to beat!
As far as the game goes, considering you did this alone, its pretty neat! The music worked, the mechanics were there, and it made for a pretty simple but enjoyable experience. It was interesting playing an infinite-runner type game that went in a diagonal. The only "problem" I encountered during the experience was that sometimes the background dirt texture would jitter/reset at certain intervals.
Some recommendations:
- Maybe consider having the pixel art not be rotated all diagonally. Or if you do, stick with it. It kinda led to this, er, interesting transition at the start.

- Consider other instruments to the music beyond just the piano. I mean, the piano was fine, and it worked for this game. I'm just saying for maybe the future. I really like [BeepBox](https://www.beepbox.co/) for making songs for games with, but you may already have a program you like.
- Maybe include a score display at the end? Something like @teto was talking about.
But yeah, this was a really creative idea. A rain drop going *deeper and deeper* into a pipe. But heck, for a first jam game? This works. :)
Good job.