Stop the Princess! by antonfagerberg

[raw]
made by antonfagerberg for LD33 (JAM)
Stop the Princess! is a turn based strategy game in which you hire monsters in order to stop the princess from saving the prince.

Ratings

Coolness 35% 1796
Overall(Jam) 3.50 291
Fun(Jam) 3.48 232
Graphics(Jam) 3.55 449
Humor(Jam) 2.60 634
Innovation(Jam) 3.29 318
Mood(Jam) 3.15 502
Theme(Jam) 3.81 235

Feedback

Askbackwards
23. Aug 2015 · 23:34 UTC
Simple, yet cool concept.
Really fun to play, but it is a little too easy.
The Graphics are amazing, along with the music and sounds!
Keep up the good work!
orion_black
26. Aug 2015 · 02:04 UTC
A bit too random for my taste, but nevertheless an interesting idea.
JakeL168
26. Aug 2015 · 07:37 UTC
I'd say that's pretty good use of the theme. I quite like it, would love to see more levels. Audio was a bit annoying tho.
NoWandStudios
26. Aug 2015 · 07:38 UTC
It's fun to play! We love the green monster
Slashee the Cow
26. Aug 2015 · 07:40 UTC
Fun! But I found it pretty easy to get to 10 or higher just by covering the field with the green guys and waiting for the princess to walk into one.
Novaki
26. Aug 2015 · 07:42 UTC
Really polished game! :) Good job!
Xeke_Death
27. Aug 2015 · 06:25 UTC
Took me a while to figure out how to make things go, but I got there..! Nice tower-defense style concept. I like TD's.
Good work with the graphics.

RE: My game: I let the RNG drop crosshairs on you if it wants to... I didn't want to stop it... Because I am a monster... :D (So is the RNG)
Ninja Garage
28. Aug 2015 · 20:18 UTC
Amazing concept. Great entry!! Improve and sell it!!
Biruts
02. Sep 2015 · 01:10 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Crosstales
02. Sep 2015 · 15:19 UTC
​Very nice. Liked it a lot!​
Antokolos
12. Sep 2015 · 20:21 UTC
Funny game. It is hard for princess to win :)
KuGrou
13. Sep 2015 · 03:07 UTC
Great concept. Very random, but still fun to play for a bit.

Hopefully you continue to expand on this idea. Perhaps by focusing on expanding the monster options and behavior to allow the player to predict/manipulate the princess' path.