Deep Memory by Gastoon

[raw]
made by Gastoon for Ludum Dare 48 (COMPO)

Deep Memory is a short point'n'click game where you embody an amnesic child who's lost in a hospital. You doesn't remember anything and you think you're far from home.

Find some clues in the hospital to retrieve your memory and go back home.

Ratings

Overall 840th 2.714⭐ 23🧑‍⚖️
Fun 847th 2.429⭐ 23🧑‍⚖️
Innovation 814th 2.429⭐ 23🧑‍⚖️
Theme 750th 2.976⭐ 23🧑‍⚖️
Graphics 506th 3.357⭐ 23🧑‍⚖️
Humor 593th 1.947⭐ 21🧑‍⚖️
Mood 617th 2.976⭐ 23🧑‍⚖️
Given 19🗳️ 6🗨️

Feedback

owca
25. Apr 2021 · 22:19 UTC
The link seems to be broken :(
🎤 Gastoon
26. Apr 2021 · 04:45 UTC
It should be ok... I didn't allow to public ! Thanks for your comment.
mdotedot
26. Apr 2021 · 09:00 UTC
Couldn't find the apple. loved the drawings.
ForestOfCode
26. Apr 2021 · 09:01 UTC
Well done! It was pretty fun and I like the click/inspect idea. I did get a bit confused but other than a tutorial this was a well done game and you should be proud of yourself!
LDJam user 235161
26. Apr 2021 · 09:02 UTC
I really love your art style. The mood would be perfect if add some ambience sound or music.
Ben Taylor
26. Apr 2021 · 09:05 UTC
Thanks for making this! I couldn't figure out how to finish it, but clicked around a lot and read everything.
Substr
26. Apr 2021 · 09:10 UTC
An interesting concept, I like the minimal art style, it fits the mood well. I got stuck at one point and couldn't find any way to progress despite a lot of clicking, and I think some background audio of some kind to help create that trapped in a hospital atmosphere would be a nice addition, but overall good job!
kavehes
26. Apr 2021 · 09:13 UTC
I like the art and the idea is nice. It's missing a bit of feedback for the player to really highlight interaction (I used the doors first betfore realising that I could interact with the items) but the trail of crumbs of the memories is working nicely.
I'm not sure if I reached the end or not but I got to the "It's time to go message". If it's the last step maybe adding a end screen will be enough ?
🎤 Gastoon
26. Apr 2021 · 09:35 UTC
Thanks for your returns ! In my own opinion, the game isn't finish but I hadn't enough time (I was too ambitious).
🎤 Gastoon
27. Apr 2021 · 11:38 UTC
Ah the compo seems unfinished, I worked on a full version of my game and published it on itch.io.

I added a menu and an end. I also added an introduction, a music (not from me) and some sounds.

Follow this link to see the full version : https://gastoune.itch.io/deep-memory-full

Obviously, there is not my participation to the jam (time was over) but I would share you a finished job.
icefallgames
30. Apr 2021 · 22:53 UTC
I think I've clicked on everything, not sure what to do! But I really like the art :-)
tarfield
01. May 2021 · 19:55 UTC
The game is just to click on different things to try and remember who you are, right? If there is more to it, please let me know. The writing and art was nice, I liked the setting and mood here. Would have been great with some fitting music.
ProdigalSon
01. May 2021 · 22:40 UTC
interesting take on the theme and the style of the game stands out. I wish there was some sound, even if it was just ambient as well a maybe a way to keep track of the current task only because it look me a bit to realize that after doing one action previous actions would now say something different and so I was not sure if I was going down the right path. Not like hand holding from the start but when I discover something new a thought bubble might be available for me to click on to "remember" the last thing that I triggered or something like that
Natalia Dushkina
02. May 2021 · 18:28 UTC
Clicked a lot :) Found out some facts, but couldn't finish the game. Got stuck with "I love the pastries"

The art is nice. The click interface is good (I've seen jam point&click games in which you can't just click another object, you have to press a button "inspect another object").
DancesWE
05. May 2021 · 01:32 UTC
Like the art and the feel of it.
fueelin
06. May 2021 · 05:53 UTC
The art and writing were nice, but I also didn't make a ton of progress. I read everything I could but wasn't able to meaningfully interact with anything. But the mood was great, nice job!
Virimine
07. May 2021 · 19:11 UTC
Unfortunatelly, I got stuck at some point even though I think I clicked everything haha
The art is cute and the text is catchy but the font is kinda difficult to read.. I think I lost some parts due to this :sweat_smile:
Nice job :)
Paul Nadan
11. May 2021 · 06:08 UTC
I liked the progression of hints, and how seeing the same thing again with more context can bring back different memories. The art was simple, but captured the feel of the hospital really well. Also it's really cool that you went back and made a full version!
Yword
11. May 2021 · 17:09 UTC
Really nice and interesting narratives, and I liked the drawings too!
Harmadillo
11. May 2021 · 17:33 UTC
I liked the art and the story. I wasn't sure if I had missed something or the story was unfinished.
fabula_rasa
11. May 2021 · 20:14 UTC
I liked the hand-drawn pencil art. It really set the mood! Some atmospheric music would do wonders for this game. The language was sort of clumsy and strange sometimes.

I got stuck at one point - after I discovered that "I love pastries". Tried and tried, clicked everything many, many times but could not progress. I'm not sure if it's a bug or the narrative was just unfinished.

I really liked the concept here - it's a unique take on the theme :)
Evan
17. May 2021 · 07:58 UTC
The take on the theme here was really unique!

After rating, I went and played the post compo version you posted and can see where you were heading with this. It is too bad you did not get the ending (I believe) in the compo version, but it was still very enjoyable and touching without it.

Great job!