Abyssal Lab by frankiesmileshow
Build a laboratory in the abyssal depths!
You must manage resources and defend the lab from abyssal creatures.
Played with the mouse and arrow keys.
You receive Supply Crates at regular intervals, and will receive more for every crew member housed at your lab. Expand your crew population to receive more supplies.
You can salvage supplies from crates found on the seabed. Build near them to capture them first, then you can salvage them like any of your own structures.

(EDIT: Fixed a crash that happened when some buildings are destroyed.)
(EDIT: Fixed a memory leak.)
(EDIT: Added HTML5 port of the game, go to the itch site to play.)
Ratings
| Overall | 24th | 4.202⭐ | 44🧑⚖️ |
| Fun | 65th | 4⭐ | 44🧑⚖️ |
| Innovation | 219th | 3.643⭐ | 44🧑⚖️ |
| Theme | 405th | 3.655⭐ | 44🧑⚖️ |
| Graphics | 2th | 4.738⭐ | 44🧑⚖️ |
| Audio | 103th | 3.841⭐ | 43🧑⚖️ |
| Humor | 402th | 2.571⭐ | 37🧑⚖️ |
| Mood | 30th | 4.22⭐ | 43🧑⚖️ |
| Given | 27🗳️ | 12🗨️ |
The only thing I would have added is maybe a tooltip on buildings or something to make it clearer what they do ? Because it is sometimes hard to guess.
Also, directional arrows don't seem to work for me so I cannot pan the camera around. WASD doesn't work either.
In any case, superb job !!
Only issue is that I couldn't get the arrow keys to work so I was limited to the base screen size unfortunately. Still definitely one of my favorite entries regardless. Phenomenal work!

got killed by the big boss the 1st time around - the one up north
put rows upon rows of turrets the 2nd time around - made it till the end
I videoed a preview of my endgame-settlement
https://drive.google.com/file/d/1nH6nkAzkAKPQsU9dTAanaCKiV6SVa2Mi/view?usp=sharing
[couldn't convert to gif - too heavy - sorry]
It's a shame the game lacks a self-contained tutorial
what you write on your itch page is really helpful to get started in the game
it's really pleasant to like build an underwater little settlement
the building algo works super well - really impressive in 72h only great job there :-O
I hope U get far in the top 100 - fantastic game - played it for a solid 45 mins - sound design is funny af and there's that weird noice at the back - the ever-ascending note - it's trippy af - really well put-together
Thanks for the esperience - I loved it - take care - can't wait to see what you'll cook up for the LD49 in October :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> TeamChooChoo.GameJams@gmail.com [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart:
The gameplay has a lot of depth to it.
Placing sonar towers just to find a horde of mobs running towards you is scary, panic building turrets and hearing them defend the base is great.
I can't believe you made this within 48h.
Suggestions:
- I don't know what each building do. This confuses me a lot in the beginning. Descripts would help me a lot
- When I click to "salvage" the building, frenquently I click and salvage the wrong contruction. This is very annonying! Some highlight or just the name of selected building should help.
- Something like "Mission complete" when I defeat major/all enemies.
- The turrets sometimes missed they target. More highlights/description for the player understand better the shooting area should be nice.
One time, I clicked on a building right after it was destroyed and the game throws an error and closes (I'm playing the standalone version).
- The amount of buildings available from the getgo is overwhelming, and there's not a good way ingame to figure out what they all do, so maybe unlocking them gradually would flow better.
- Specific color squares for placing buildings that need to go in a specific place (ie ore tiles) would be helpful , as I had a difficult time at the beginning trying to work out where the ore tiles were.
Loved the megaboss as well, I pushed north and was disappointed, assuming it was just one of the larger crabs, and then was suddenly very surprised haha. Well done!

I had immense fun with this game - the non LD points might explain it better.
-Innovation: (4)
It has some vibes of tower assault, where the players faction has all the non mobile units, who is expanding into the creatures of the deeps territory, who has all the mobile units.
-Theme: (4.5)
Going deeper and deeper into hostile territory as a tower offense.
-Grafics: (5)
Maybe there could be more info & highlighting in your game, but there is so much already in it.
-Audio: (4)
Ambient sfx, fighting & construction are neat - a soundtrack might be to much to ask.
-Humor: (3)
Here and there I see a reference.
-Mood: (4.5)
The blue & red colorscheme & the ambient sound add the most to the deepsea feeling.
-Overall: ( 5 + 4 + 4.5 + 5 + 4 + 3 + 4.5 -> 4.5 )
The game isn't perfect, but it managed to pull off so many & so well - it is great.
The Points I would like to rate:
-Quality/Polish: (4.5)
There could be some kind of menu, but that is nitpicking.
-Genre: (4.5)
Imho some mobile units for the player & some structures for enemies (like nest etc.) would make it to a classy RTS, at the expense of innovation.
-Szenario: (4.5)
The game has not a goal, it is clear you need to build up, from there all your small goals are created and therefore create a fun to play mission.
-Setting: (5)
Abyssal Lab got a welldone deep under the sea vibe, supported by it's artstyle, colorscheme, sound, how the deepsea denizen looks...
-Story(telling): (3)
The game don't tell you what is going on on it's own, though there are some hints of lore...
-Controls: (5)
Scrolling, construction placement, GUI, HUD(info like resources) ... a there is a lot and almost always I managed to click the correct building, except rarely some of the corridors.
-Complexity: (5)
Multiple Resources, parts of the economy are multilayerd, defense towers, a couple of enemy types ... are you insane?
-Rules: (5)
From economy over expansion over combat over exploring, there is nothing I could complain much about it.
-Difficulty: (4)
Sometimes a situation gets a bit out of control, but the game has a tendency to be a bit easy.
It would be dope if there would be sometimes enemies that attack your base actively like waves of an invasion like event.
-Content: (5)
I wish you would have done this as a jam and there would just be more, smth like different maps or so
Ending aside, the two biggest issues I have with it are 1) using the arrow keys + mouse (no WASD?) and 2) what to do is a bit unclear. Would have really helped if the buildings had tooltips that explained what they did, but I figured it out well enough eventually.
Really impressive it's a compo game and not a jam game, so I can't knock it too much.