Experiment 626 by morcado

[raw]
made by morcado for Ludum Dare 48 (JAM)

A game about conspiracy

Plot

You awake in a strange place, it's dark and cold, and there are no light sources, but it's not dark. There are remains of really strange experiments all around. You must find your way out of this place. Deeper and deeper, every time it gets darker.

How to play

  • Move with Arrow Keys or WASD.
  • Pick up all the notes, and figure out the story behind them.
  • There are clues about the exit in the notes.
  • All notes you pick will be on your side.
  • If for some reason you fly over walls or get stuck, just restart the level.

Screenshots

in-game-1

in-game-2

in-game-3

Game made for Ludum Dare 48 with love by:

@morcado : code

@TurtleFlyte : art and animation

@CocoMendes : art and animation

@alangel: animation and help with code

Changelog after submit deadline

  • Bugs: some UI fixes, colliders, code cleanup

Future of the game

We wanted to implement serveral things, but we run our of time:

  • Challenges to get some notes, adding more mechanics to the game and therefore more fun.
  • An enemy that follows the player, this will add som anxiety until solving puzzles.
  • Add more "levels" to the game, by adding stairs and being able to going back.
  • More stuff!!

Thank you for trying our game

Ratings

Overall 719th 3.625⭐ 26🧑‍⚖️
Fun 653th 3.5⭐ 27🧑‍⚖️
Innovation 967th 3.16⭐ 27🧑‍⚖️
Theme 933th 3.635⭐ 28🧑‍⚖️
Graphics 383th 4.14⭐ 27🧑‍⚖️
Humor 608th 3.063⭐ 18🧑‍⚖️
Mood 106th 4.271⭐ 26🧑‍⚖️
Given 23🗳️ 22🗨️

Feedback

William Gilmour
26. Apr 2021 · 21:07 UTC
Would have been nice to be able to see what notes had already been picked up, but great art style, mood, and theme!
cannashblue
27. Apr 2021 · 03:26 UTC
I love the artwork! The stepping sound effect is a bit loud and repetitive, but I like the other ambient noise. Between the artwork and the writing, the mood of the game definitely gets a high score. Thanks for making this!
iMan
27. Apr 2021 · 05:14 UTC
The story had me very curious throughout. A little polishing on the writing and code would really uplift this game. Looking forward to what you do with it in the future!
lucky90happy
27. Apr 2021 · 08:42 UTC
The A M B I E N C E is A W E S O M E! between the SFX, art and theme are absolutely on point! The story had me curious!
zondarg
28. Apr 2021 · 00:32 UTC
Great mood, good ambient noises, and nice pixel art. Kind of a pixel art walking simulator :slight_smile: Unfortunately I was struck with bugs, got stuck in a wall once and in the borders twice (so could still move, but the viewport did not follow anymore) and needed to restart. But anyway: Good job! :thumbsup:
PiJaMar
01. May 2021 · 02:29 UTC
Very atmospheric! I got hooked from the very beginning. You managed to create powerful ambiance with simple, minimalist pixel art and SFX and in a very short production time, that's a great feat, congratulations!
Simpathey
01. May 2021 · 04:49 UTC
Very atmospheric I really liked the art and the general direction of the game. I like that you are rewarded for exploring.
LDJam user 236545
01. May 2021 · 15:23 UTC
I loved the atmosphere, and piecing together the story from the notes was intriguing. This feels like it could be used as a compelling formula for the intro to a longer game.
someone
01. May 2021 · 19:19 UTC
Great ambience an excellent artwork.
The footstep sound could be better though.
I enjoyed uncovering the story, though it did feel a bit incomplete.
pentragon
02. May 2021 · 19:24 UTC
Excellent artwork and the atmosphere is on point.
The story is great as it constantly kept me intrigued about how it will turn out.
Great work!
aeveis
04. May 2021 · 07:20 UTC
I got out! I think I found the exit before I picked up the last note. I think it would be nice to get some more explanation in the story, or perhaps a puzzle to figure out how to exit once you got all the notes together, but the dungeon had a good mood. nice work!
binroot
14. May 2021 · 17:25 UTC
Stunning visuals! Excellent sound design. Simple and satisfactory controls.

The notes showing up in the middle of the screen was an interesting/odd choice. It reminded me of the heads-up map display in Diabolo II. I like how the notes tie together a bigger story.
notanimposter
16. May 2021 · 05:04 UTC
I like the maze-like exploration puzzle aspect of this game. It's very satisfying to see a note you can't get to and then go around and get at it from the other side.