Pix'in' by DancesWE
Welcome to Pix'in'.
Warning: Contains flashing colors.
Version 1.2: Windows. Per request, added direct controls and experimental 'always moving' mode. Default controls match LD compo submission. Original and new source included.
Version 1.1: Windows, three levels. Source included in zip file. LD 48 compo submission.
Version 1.0: Windows, one level. Source included in zip file.
Ratings
| Overall | 407th | 3.515⭐ | 36🧑⚖️ |
| Fun | 331th | 3.5⭐ | 36🧑⚖️ |
| Innovation | 54th | 4.147⭐ | 36🧑⚖️ |
| Theme | 158th | 4.015⭐ | 35🧑⚖️ |
| Graphics | 444th | 3.455⭐ | 35🧑⚖️ |
| Audio | 612th | 2.682⭐ | 35🧑⚖️ |
| Humor | 512th | 2.269⭐ | 28🧑⚖️ |
| Mood | 391th | 3.355⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 49🗨️ |
Nice work !
Keep up the good work!
There's a good amount of polish for a compo, and the game feels complete
It could use a bit of a smoother difficulty curve. At the start I wanted the game to go slower, but then when I got to the maze I was used to the controls. The mazes were very challenging ! The fact that you can't see the entire maze makes it very difficult.
I've added a [1.2 version](https://drive.google.com/file/d/1W921kYs2iqxTf5bamKzVMQS8dWRYNXge/view?usp=sharing) that:
* still defaults to the compo entry gameplay,
* supports WASD in addition to the arrow keys to accommodate a wider variety of keyboards, and
* adds a direct movement mode (as well as an experimental always moving mode).
---
@michael-feldman: I implemented the control scheme you described. You can try 1.2 with the 'Direct' control mode.
@nevermiind: Please send the debug console output if you get a chance.
@srrinio: Version 1.2 supports WASD controls.
@silkwork-sweatshop: I tried out the continuous movement idea (see the experimental control modes in 1.2). You're right - I'd have to greatly reduce the maze density for it to not be ... 'challenging'.
@jamr: Thanks for checking out the code. I did a few nasty C++ tricks towards the end ...
https://www.twitch.tv/videos/1008218448?t=02h46m07s
Thanks for the review!