UnderwOtter by pixelbug
Dive for treasure and sell them to a talkative fisher dragon! Buy items to explore further down!! Be an otter!!!
The lake seems to hide a secret... is it related to the vaguely suspicious fisher dragon? Only one way to find out!
Made with Godot Engine. https://www.youtube.com/watch?v=1xdGbJ3PMb4
| Link | https://vecderg.itch.io/underwotter |
| Link | https://drive.google.com/drive/folders/1-RISShYp9gtXkGG3yFrDdY4feLW5pgaC?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/underwotter |
Ratings
| Overall | 328th | 3.609⭐ | 25🧑⚖️ |
| Fun | 223th | 3.696⭐ | 25🧑⚖️ |
| Innovation | 356th | 3.391⭐ | 25🧑⚖️ |
| Theme | 208th | 3.935⭐ | 25🧑⚖️ |
| Graphics | 365th | 3.565⭐ | 25🧑⚖️ |
| Audio | 561th | 2.87⭐ | 25🧑⚖️ |
| Humor | 105th | 3.575⭐ | 22🧑⚖️ |
| Mood | 286th | 3.522⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |
Good work!
nice art, good controls, funny dialog, this has it all! great work :)
also

One feedback, I think it would be nice to just collect the item instead of needing to press "E" to pick it up.
(I agree that having to press E is a pointless chore.)
Great job :D
@ everyone else, pressing E felt like the natural decision to me while making it but I can definitely understand it leading to frustrating circumstances while running low on air, so it probably would've been better to make it automatic. Still, I'm happy so many people enjoyed it, and that the mechanics worked out since I wasn't sure how people would react to it while playing for the first time.
The graphics were quite simple but I really liked the colors, so soft! The "fisherdragon" looked so nice too!
The sound effects were really effective, having a nice music while playing whould have been cool but I know that 48 hours is pretty short for that!
Overall it was a really nice entry, good job!
I wasn't able to finish it (I felt like the order to pick everything was too defined or maybe just the upgrade path, I'm not sure) but I had a fun time! Maybe you could add some small coins spawning near the surface on every reset? That way, if you're having troubles to get something valuable, at least you can try reaching the next upgrade by collecting those coins.
Anyway, congrats for your submission!
I did a lot of testing on making sure the items couldn't softlock you, but since certain items were just outright better than others, I had to make a very specific build path in the beginning. Since the end goal of the game is to get all of the upgrades, and all the items add up to the prices exactly, you really have to explore every inch. That unfortunately means a bit of blind exploration, though everyone I watched play was able to get there eventually. (There miiiight possibly be ways to break it? But me and other people have tried to break it already, so for it to be possible you'd probably have to try REALLY hard lol)
There was definitely some room for more balance and making things easier, but I feel like if I expanded this game's concept sometime I'd have to make some big changes due to the inherent problems lol