Obelisk by caeonosphere

Dive into the depths of a demonic temple! As you go deeper and deeper, the cultists guarding it gain strange, almost inhuman new abilities, but defeat enough of them and you may learn some tricks of your own...

WASD or arrows to move, move into enemies to attack, click skills or hit their hotkeys to activate them, and hover your cursor over anything to find out about it. How low can you go?

Done with Unity/C#, Photoshop, Illustrator, Blender, and FL Studio. Much inspiration taken from Michael Brough. The font I used is Saira by Omnibus Type. Check out my other projects here!
Ratings
| Overall | 106th | 3.957⭐ | 37🧑⚖️ |
| Fun | 233th | 3.686⭐ | 37🧑⚖️ |
| Innovation | 241th | 3.6⭐ | 37🧑⚖️ |
| Theme | 299th | 3.814⭐ | 37🧑⚖️ |
| Graphics | 243th | 3.771⭐ | 37🧑⚖️ |
| Audio | 187th | 3.632⭐ | 36🧑⚖️ |
| Mood | 240th | 3.621⭐ | 35🧑⚖️ |
| Given | 44🗳️ | 53🗨️ |
@vladislav-lesen Я могу только надеяться, что Google правильно перевел ваш комментарий. Спасибо, что играете в ОБЕЛИСК.
I would be curious to see what would be a slightly more puzzly (and less rpg-like) version, with instant kill, more predictable/manipulable enemy pattern and maybe inter-level interaction.
@hidjy Agreed about leaning into the puzzle aspect, that'd be a good direction to take it. I was initially planning on using the two levels a little more, but I ran out of time! A version with more content would definitely have that: dropping things to the floor below, enemies teleporting up to come after you, that kind of thing.
:(
Very nice experience after that, discovering the mechanics and powers of enemies and upgrades. Reminded me a bit of DROD, when you need to *dance* with enemies at a distance to get to a favorable position.
I loved the clarity and simplicity of this design, VERY well done! I also love the fact that you made a procedural roguelike for the Compo, that's really outstanding. I think I played about 5 runs, but the problem for me was always running out of HP. I couldn't really use the active abilities to great either, although I didn't see the one that does more damage until it was too late :laughing:
Obelisk is a game I'll definitely revisit after rating is done, just to see how far I can get!
@udo Thanks for the heads up, I've actually run into that before and totally forgot. I've replaced the .zip with a .tar: for some reason that's fixed it in the past. Thanks for playing, and let me know if you get a high score! (My best is around 18 or so.) I hope you'll forgive any balance issues — it gets pretty rough pretty quick, but I feel like a full rebalance would be skirting LD rules a little too much.
In case you haven't realized it by now the game was great!
I am now afraid of wizards... (or cultists?)
@metadept Yeah, there's definitely some unavoidable damage. You do actually heal in between floors, and there are a couple abilities that give you ways to heal, but I would have liked something a little more consistent, some assurance that levels were "solvable" or at least guaranteed healing. Wasn't in the cards for 48 hours...
After playing it, we immediately all wanted to do a second round, and made it to level 20, I think! :)
Maybe that's the only criticism I can think of: it seemed like all the new and exciting things were introduced in the first 2/3 of playing, while the last 1/3 didn't feel as fresh anymore. Oh yeah, and we were also a bit stumped by the title screen! :D
Thanks so much for making this! (I also enjoyed looking at the time lapse you recorded!)
VERY good stuff! Really liked the vibe, nailed the theme in an interesting way, and just fun gameplay.
This game is a lot of fun. Is it winnable or endless?