WINCH by Gorialis
My first submission to Ludum Dare!
I had been mulling over ideas for nearly every final round theme except for this one. Figures. You might be able to recognize ideas based on some of the other themes.
I figured "Deeper and deeper" would probably be interpreted most as either something mining-like or some deep spiritual meaning. So I decided to subvert both of those and take it in a very literal-to-word sense. Each level is one level deeper in the screen!
One thing I became pretty aware of during the Compo was that level design doesn't come to me easily, so, being a level-based game, this ended up being pretty short on playtime. Maybe next LD I'll try to lean more in the direction of environment design or big open spaces instead.
| Link | https://github.com/Gorialis/ld48/tree/ludum-dare |
| Link | https://gorialis.itch.io/ld48-winch |
| Original URL | https://ldjam.com/events/ludum-dare/48/winch |
Ratings
| Overall | 184th | 3.778⭐ | 20🧑⚖️ |
| Fun | 129th | 3.861⭐ | 20🧑⚖️ |
| Innovation | 236th | 3.611⭐ | 20🧑⚖️ |
| Theme | 687th | 3.139⭐ | 20🧑⚖️ |
| Graphics | 265th | 3.722⭐ | 20🧑⚖️ |
| Audio | 266th | 3.472⭐ | 20🧑⚖️ |
| Mood | 417th | 3.306⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
This point aside, I absolutely enjoyed playing through the entire game so excellent job !
I think you had progression just about right in terms of adding new mechanics per level, FWIW
One of the most awesome game that i played till now. Great work!
The music created an excellent vibe, and the puzzles were neat and progressed nicely, and the controls were comfortable and intuitive enough.
The theme, while taken literally, was slightly underdone in my opinion, I was fully expecting to be able to go deeper into the screen as a mechanic (the "WASD" controls icon might have mislead me).
Other than that, super good entry, loved it :smile: