ALTAR by elosociu

[raw]
made by elosociu for Ludum Dare 48 (JAM)

Descend into the depths and fight demons.!

HOW TO PLAY: Attack with mouse1, sword-charge with mouse2, switch weapon with Q. Charge into enemies with sword to get arrows.

screenie1.png screenie4.png screenie3.png

Made by: Me: https://twitter.com/elosociu Jerbo: https://tomjerbo.itch.io/

Ratings

Overall 402th 3.827⭐ 28🧑‍⚖️
Fun 442th 3.673⭐ 28🧑‍⚖️
Innovation 578th 3.5⭐ 28🧑‍⚖️
Theme 647th 3.839⭐ 30🧑‍⚖️
Graphics 242th 4.286⭐ 30🧑‍⚖️
Audio 574th 3.574⭐ 29🧑‍⚖️
Mood 336th 3.964⭐ 30🧑‍⚖️
Given 33🗳️ 30🗨️

Feedback

otresnjak
27. Apr 2021 · 01:38 UTC
Excellent entry! It looks really good the movement is nice and crunchy-feeling. Really has that Quake-era feel--is that what you were going for?

Being able to adjust the mouse sensitivity would help a lot though, the mouselook felt painfully slow to me. :)
🎤 elosociu
27. Apr 2021 · 16:32 UTC
i accidently commented on my own post and now i cant delete this aaaahhhhh
203
27. Apr 2021 · 17:56 UTC
Movements are cool, the old school SFXs too. Fun game to play !
zarthas
27. Apr 2021 · 19:15 UTC
Fun!!! Love the aesthetic, the sword-charge concept is clever and really effectively pulled off.
It is really in that comfy Quake-esque shooter place. I could not for the life of me figure out what I was meant to do, but I had fun! I want to play a larger version of this, and I think that's a pretty great sign for a jam game.
Alina Baybulatova
27. Apr 2021 · 19:20 UTC
Cool graphic! Really fun game vith good mood)
Great job!
Radowicht
27. Apr 2021 · 19:25 UTC
Very fun to play, at first i was surprised by the movement speed but it really fits the fast-paced gameplay. I wish there would have been some background-music as support for the theme and atmosphere(some devilish, maybe metalish?). But it's a game jam project, so i know how it goes.

I really liked the punishment for punching the seemingly "kind" dudes at the altar, would never do it again
awerar
27. Apr 2021 · 19:28 UTC
What a cool game! It felt a bit unfinished, but I feel it could be great with some effort. The game in general felt quite confusing since you never knew what the goal was. But I absolutely love the graphics, sounds, and the combat feels pretty great with all the effects.
AndideBob
27. Apr 2021 · 21:20 UTC
Such a cool game! The graphics are on point and the gameplay feels really nice! I didn't quite understand if I was just stuck in a loop, but then I found the boss and it clicked. The hitboxes for melee could use a little tweaking but that is literally the only complaint I have. Really well done!
Ismael Rodriguez
28. Apr 2021 · 02:00 UTC
I love the look of this game! I wanted to make an FPS and would love to do something like this.
I skipped a few ratings because I couldn't really play the game and want to give it a fair shake.

I play with an inverted Y axis and the sensitivity was too fast for me too. If you drop an update with those options please @ me so I can give this another shot!
Flopo
30. Apr 2021 · 08:51 UTC
Very cool game this reminded me a lot of Devil Daggers
Lélek Hunor Kadosa
30. Apr 2021 · 09:53 UTC
It looks really good, I loved the aesthetic.
However the mouse sensitivity was painfull for me and I didn't really know what's my goal or at least how far I went or something.
But it's a well made game, I liked it! :D
junojop
03. May 2021 · 03:40 UTC
wow love this perspective
LRVStudios
04. May 2021 · 17:35 UTC
Really cool 'Quake like' game. Has a nice atmosphere. i liked the graphics and sounds the too. Great work!
don-tnowe
08. May 2021 · 14:55 UTC
Lovely! Splendid combat feel, though the sword's range was too short to be useful. Because of this it feels that the dash should be the main attack! With that jump after the dash it could also make some insane dash-and-bow combat, too.

Fighting was kinda useless until the boss as you could just hit a person once and get all the overpowered upgrades.

And of course, amazing presentation. Great visuals and oh are these sounds from Quake? :eyes:
liero116
09. May 2021 · 07:10 UTC
I really really enjoyed the look of this game. The combat felt a little off to me though. I had a really hard time telling that I landed an attack. Maybe also enemies have too much health overall.
🎤 elosociu
10. May 2021 · 21:18 UTC
thank you ALL for the feedbacks! we've written everything down and are currently working on a post-jam version for the game, which apart from throwing in some new cool content will fix the very..obvious problems with the jam version
PhilStrahl
18. May 2021 · 17:15 UTC
So very stylish! So moody! It felt a bit like Dark Souls in how much my experience was shrouded in mystery. Well, if Dark Souls met Quake. Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8