Mine Zhero by Colisan

[raw]
made by Colisan for Ludum Dare 48 (COMPO)

Instructions

read those! =D

You are a relentless miner, your goal is to break many valuable ores, and keep going deeper and deeper into the mine. Don't forget to go back to the elevator in time!

Controls

move.gif - WASD or ZQSD or Arrows to move - Space or K to jump - L to break blocks - M to take/place blocks

You can break or grab the blocks above and under you by moving in those directions.

Scoring

  • Small gold ore = 1pt
  • Big gold ore = 5pts
  • Going one level deeper = 10pts for each level deep!
  • Consecutively breaking red ore start at 1pt and combo up. Hitting any other block breaks the combo. Same goes for the blue ore. Blue ore and red ore aren't compatible, they will break each other combo! combo.gif

Tips

Blocks you place on the elevator goes to the next level with you, you can use this to hoard blocs then score huge red or blue combos.

escalator.gif

Don't mine too fast, there may be some leftover TNTs down there!

tnt.gif

The deeper you go, the more vengeful ghosts of previous miners will come back to haunt you, be careful!

With enough skill, you can jump then quickly grab the block beneath yourself and place it higher to fly... kinda #itsNotABugItsAFeature

Post-feedbacks tip

The game was made so that you had the ability to choose how you wanted to play, greedily or not. In fact, it appears the game design is more balanced with a "riskly hoarding ores on the elevator and cashout big combos later" mindset. You'll enjoy it more if you play that way =) Good luck and have fun, remember, dying frequently is expected, it's how you get better!

Infos

Game made entirely in 48h for the compo. Tools used : Clickteam Fusion and its broken HTML5 exporter, Aseprite, Beepbox, ChipTone, Audacity, a bit of PHP/SQL for the online part, and a lot of love <3

Thanks for playing!

TL;DR:

  • Controls are WASD+K+L+M
  • Break or grab blocs by moving into their direction
  • Blue ore score combo when you break many. Any other bloc broken interrupt the combo
  • Same goes for red ore, but gold ore don't combo
  • Blocs you place on the elevator stay with you to the next level (for you to make big combos later)
  • If the elevator leaves without you, you're stuck, no escape but death

Downloads

Ratings

Overall 78th 4.02⭐ 53🧑‍⚖️
Fun 54th 4.069⭐ 53🧑‍⚖️
Innovation 137th 3.833⭐ 53🧑‍⚖️
Theme 60th 4.245⭐ 53🧑‍⚖️
Graphics 139th 4.01⭐ 53🧑‍⚖️
Audio 146th 3.735⭐ 53🧑‍⚖️
Mood 153th 3.765⭐ 51🧑‍⚖️
Given 11🗳️ 21🗨️

Feedback

pvp
26. Apr 2021 · 02:22 UTC
Good entry, mining in the direction you want isn't always easy but overall enjoyed what I played. Bonus point for having online scoreboard :D.
arya-s
26. Apr 2021 · 11:42 UTC
Hi,
you did so many things right with this game. It's really easy to understand the objective. You created several pressure factors, ghost, explosives and the time you have to keep track of in your mind.
The online leaderboard makes it even more addictive.
The only improvement wish I have is the controls. On PC I think a moues would've added cool quick gameplay. Otherwise I think it's probably much better with a controller.

It's a really cool game.
🎤 Colisan
26. Apr 2021 · 12:44 UTC
Thanks for the nice feebacks!

> On PC I think a mouse would’ve added cool quick gameplay

Daaamn, I wish I thought of that, it's a good idea...
AddNone
26. Apr 2021 · 18:45 UTC
Very good game. Didn't expect that miner ghost and literally got scared lol
SinusQuell
26. Apr 2021 · 19:47 UTC
This is such a great entry! I can't believe you did this in 2 days all alone. I literally can't think of anything it's missing! The only criticism I have is that the controls felt a little bit clunky at first, but I got used to it pretty quickly.

In addition to the timer, the ghosts and explosives make the gameplay quite fast paced and reactive. The leaderboard made me spend far too much time trying to get big combos.

I think with a bit more "depth" to it this would actually be worth releasing on steam or something! Considering you made all this in 2 days...

Congratulations on your entry! I swear if you don't get top 100 with this I'll eat my keyboard :)
kuviman
26. Apr 2021 · 20:17 UTC
Very cool and addicting game. Collecting pile of blocks on the elevator is an interesting idea.
Rujum
27. Apr 2021 · 11:59 UTC
Ty for the Game!
Xeke-Death
27. Apr 2021 · 12:38 UTC
Didn't know I couldn't change my name after the first death, so I am Ded.
Because I died quick my first few times.
Got the strat down though, so picked up my scoring.

Mechanics are great, game is fun, audio isn't overpowering. Great work
Roikku
27. Apr 2021 · 12:55 UTC
Really like the mining mechanics, and the ability to place down blocks! Fun game!
3DFlow
27. Apr 2021 · 13:08 UTC
Très chouette
Mathstr0fficial
27. Apr 2021 · 14:32 UTC
Overall a pretty neat and polished experience, though unfortunately it's very unintuitive when you first pick it up. I enjoyed it for the most part, but only after a few frustrating rounds where I didn't know what I was doing. With a little more development and some slightly more standard controls, this could be a very fun little game.
ancooper
27. Apr 2021 · 14:57 UTC
The game is great. A bit inconvenient control. Otherwise, everything is fine! :thumbsup:
aiursrage2k
27. Apr 2021 · 15:37 UTC
Very fun game.
monkeybit29
27. Apr 2021 · 15:40 UTC
really loved the art direction and pretty addicting. I only got to 30 before I was hit by a ghost T_T
Makse
27. Apr 2021 · 15:42 UTC
Très sympa!
Almighty Games
27. Apr 2021 · 20:49 UTC
nice graphics, music, and sound fx... all very fitting. The game play was fun. I really enjoyed it, and hope to spend a bit more time with it later on. thanks for sharing. and good luck with the jam!
ksonyanya
27. Apr 2021 · 21:11 UTC
Having timer out of the sight is so tricky! I kept forgetting about the evelator and that made this game for me twice more fun! Having a global leaderboard is very cool, but might be frustrating (when you see all the scores of the guys above :smile:) It was hard for me to keep up the streaks, but it seems to be the best strategy.
Overall I want to point out that the game is really theme-related and looks very consistent and cool. It is just crazy all this has been made by one person within 48 hours! Great job, @colisan! :)
Link to the stream (with time code): https://www.twitch.tv/videos/1002881859?t=00h39m39s
MiniBetrayal
28. Apr 2021 · 09:31 UTC
took a little while to get the hang of the rules but once i did, great game!
Predominant
28. Apr 2021 · 09:56 UTC
Great game, the time constraint was perfect. The balance between time and greed got me in the end. Also preventing the player from zooming too fast through the mine by placing explosives was a brilliant game mechanic!
badabooom63
28. Apr 2021 · 12:14 UTC
Had a great time returning to this game through the time - every time I noticed something new (last one was about stacking and taking everything to the next level). Great gameplay and really polished for the compo game!
tyreyes32
28. Apr 2021 · 16:59 UTC
Cool ideas. Having the player decide to break blocks or to store them for a more opportune time.
The added pressure of the elevator leaving without you makes it a lot more interesting, too.

Only minor gripe is the choice of controls (L and M for mining and grabbing blocks). I agree that maybe a mouse would be more intuitive.

Great game overall!
Globulous
29. Apr 2021 · 12:55 UTC
Insane work for a jam continue like this =)
marcmagus
29. Apr 2021 · 17:14 UTC
Thanks for bringing your game to my stream to play! If you'd like to watch my reactions again you can find the highlight at https://www.twitch.tv/videos/1005053854
🎤 Colisan
29. Apr 2021 · 21:27 UTC
Can someone please stop @aboogoost ? This demi-god is stealing the leaderboard and my usually-top1-brother Alfear won't sleep until he's back there. I'm worrying for his health. EDIT: Too late. He didn't sleep.

Jokes aside, thanks all for your amazing feedbacks. I'm really learning a lot from them! I'm adding three rules to my usual gamejam to-do set : "In less than 10 minutes, Ludum Dare players should have understood what the game has in its belly", "Really take some time to find controls that feel naturals to most players, including mouse and controllers" and "Each game rule should be explained indepentently from each other, by the game/level design at some point".

Gonna use them wisely in my future jam games <3
Madbarron
30. Apr 2021 · 00:22 UTC
Incredible! I love the build-your-own combo system, and the push-your-luck layer. This game has so much going on, I am amazed. I just wish my dumb brain would keep better track of the timer!!
Ramble House Games
30. Apr 2021 · 07:32 UTC
The mechanic is totally new to me. It’s little bit mine craft, a little bit spelunky and even a little bit bejewelled, but it comes together to make a great experience. There are a lot of layers to the gameplay made out of a very simple set of items. It took me a while to get my head around the strategy (and I probably have more to learn), but it took no time at all to get into the game. Great Submission.
Thank you so much for bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1005666495?t=1h28m45s
Curtis Pelissier
30. Apr 2021 · 08:55 UTC
Je vais me répéter mais au moins tu auras une trace écrite :smile: (et j'écris en français parce que flemme hein)

J'ai beaucoup aimé ton jeu mais surtout j'y vois un potentiel futur jeu complet. Là où, effectivement tu as une majorité de jeux de gamejam qui ne mènent à rien ou qui ne peuvent pas aller plus loin que la jam, je vois pleins d'améliorations que tu pourras rajouter dans ton jeu.

Déjà, tes mécaniques de gameplay peuvent s'adapter à bien des gens, mais surtout au rogue-lite. Ton concept est taillé pour ça. Entre les améliorations de l'ascenseur (pour qu'il ait une foreuse), du personnage, l'optimisation du minage, etc... Tu as de quoi faire. Tu as aussi l'aspect aléatoire de la run qui apportera de la rejouabilité.

Pour ce qui est du jeu de jam, je te préconise de fluidifier le mouvement du personnage. Il faut vraiment que ce soit un plaisir de se balader et de miner. Fais tester le déplacement à différentes personnes à chaque itération et tu pourras affiner le gamefeel. Une fois que ton mouvement convient à la majorité, et que même toi tu prends du plaisir à te déplacer, t'as fait 50% du boulot et t'as tout gagné.

En l'état, je trouve encore des imprécisions sur le minage ou sur les collisions lors des déplacements. Les inputs ne sont pas problématiques, donc il faut vraiment être peut-être plus permissifs sur les erreurs que peut faire le joueur dans son minage ? Ce sera à toi d'ajuster.

En tout cas, je suis très curieux de voir la suite du projet si tu le continues. Je pense que ce pourrait être un bon petit rogue-lite (en terme de scope, aussi petit que Heavy Bullets) auquel je jouerai volontier :smiley:

Bonne continuation ! Et bravo pour ton jeu de compo !
TommyTheITGuy
30. Apr 2021 · 17:24 UTC
Very cool game. I enjoyed getting richer and richer before those pesky ghosts got to me (or my own lack of skill). The music is nice and simple, doesn't get too tiring. I like that you implemented combo mechanics, scoring and leaderboard - this game can get really competitive. Looking forward to updates with more content!
Madbarron
30. Apr 2021 · 20:26 UTC
@colisan how's this? ![zhero.png](///raw/b4e/12/z/41d4d.png)
🎤 Colisan
30. Apr 2021 · 20:54 UTC
@madbarron Wow wow wow, how did you do that? Did you stayed on the elevator, only dodging ghosts? Impressive anyway! If however you did this by mining and comboing, I'd give anything for a record of your play! (I see there's competition within the Deep Cover team, I hope I didn't start anything bad! :grin: )
Madbarron
01. May 2021 · 05:21 UTC
@colisan Yeah, you got me. Simply surviving to the next level earns you way too many points, I think. Don't tell aboogoost my secret strat!
AranCutter
01. May 2021 · 12:59 UTC
Had a lot of fun with this. The graphics are really clean and cute, especially the ghosts :smiley: It was interesting having to mine while being careful about the time. The combo system and hoarding really add a nice dimension to the gameplay. The online leaderboard is a nice touch. If I was better at it I'd try for a spot :smile:

Nice work!
2bitcrook
01. May 2021 · 17:42 UTC
Any game made in ClickteamFusion/MMF/etc always gets a grimaced thumbs up from me. As someone who uses it to prototype stuff, the fact you made a game out of it is awesome.

I love the simplicity of this, very easy to understand and it has a great arcade game/quarter muncher style vibe to it which I really dig.

The movement as it currently is feels very functional but with some post-jam clean up and reworking would feel better.

I almost feel like if the timer was a permanent fixture at the top, and the tunnel went on for a good while, players could incentivized to try and dig really far whilst also having enough time to make a mad dash backwards. You could even have a roguelikey/litey type thing where ever few floors you have a shop to buy items/speed up or pick axe/weapons maybe? Just spitballing so don't consider these things as objective criticism, more just speaking out loud haha.

Perhaps a combo counter could be included too, if you chain mining jewels fast enough you'd get some sort of bonus. Again, thinking out loud.

Random feature-creep musing aside, really solid entry and great job!
pancelor
02. May 2021 · 03:03 UTC
This is really interesting! I love the way that you sometimes want to mine some blocks but sometimes don't, leading to interesting conundrums of your own making, in a wilmot's-warehouse sort of way. The controls felt very very clunky to me; I eventually settled on doing a weird claw hold with my left hand on space+m+l and my right hand on the arrow keys.

I had a lot of fun pushing my luck and never actually scoring any points :laughing: but just now I played again for another half an hour or so and managed to get a big payout; ~6 +15s! those top scores are something else though...

I'm glad I tried this again offstream when I'm more focused; the gameplay is super interesting, in an emergent sort of way. And after playing again, I'm agreeing again with what you said on stream: your game reminds me of some of my games :) Really fun to play!

https://www.twitch.tv/videos/1007659333?t=06h06m55s
pnkvrt
02. May 2021 · 13:24 UTC
Super fun! I love the mechanics, love the visuals and audio. Solid entry. Great work!
aboogoost
03. May 2021 · 01:01 UTC
This game is really good. Obviously I've put a good amount of time into and I keep wanting to come back and try again! I think the biggest improvement to be made would be the input system. Some specific actions can be really tricky to pull off and it feels like you're fighting against the game sometimes in a way that is more frustrating than fun.

I think that the timings of things are really well done! The bombs and the ghosts give just enough time to get out of the way if you're ready and when something goes wrong it can really compound and lead to a scramble (or quick demise). EDIT: I don't mean the awkward keyboard mapping - I assume that's due to a French layout? I mean, for example, when trying to place a block and quickly turn around it very frequently places the block after turning instead of before. Maybe I'm just bad at my timing but it feels like a problem with polling the input.

I like the mechanic of having the elevator leave without you. It feels so sad to just be stranded on the level knowing all you can do is get a few more measly points before checking out.

One thing I've run into a few times is clearing a level of points and then just having nothing to do for sometimes as much as 30s. This is usually due to a large amount of bombs on a single level and an unusually long timer. I think it would be ideal if levels could go in one direction infinitely and maybe even increase in gem density the further from the elevator you get.

Of course the "stay on the elevator" strategy needs fixing (maybe you don't get points for the level itself but rather it adds to combos or something?) but it sounds like you're aware of it. I'm going to beat @madbarron and I'm going to do it properly :D

Overall REALLY awesome game! I've never had a jam game I keep coming back to so that's a really good sign! The leaderboard is a part of that but I think it did more to get me hooked than it does to keep my playing.

Merci bien!!
Lorwon
05. May 2021 · 12:28 UTC
Je me permet de faire un petit commentaire en français du coup ;) Le jeu est vraiment amusant, les graphismes et le son sont vraiment sympa. Je me suis bien amusé ^^ même si je suis un peut dégoûté de ne pas avoir réussi à rentrer dans le leaderboard x) je dois vraiment être mauvais. Super jeu dans l'ensemble, bravo !

ps: Au début j'avais du mal avec les inputs, il faut un certain temps pour s'y habituer ;)

I allow myself to make a small comment in French suddenly;) The game is really fun, the graphics and the sound are really nice. I had a lot of fun ^^ even if I'm a bit disgusted that I didn't manage to get into the leaderboard x) I must be really bad. Great game overall, well done!

ps: At first I had trouble with the inputs, it takes some getting used to;)
Birdwards
15. May 2021 · 23:43 UTC
Thanks for submitting your game to my stream! I uploaded the VOD if you'd like to rewatch (I start yours at 1:39:27):

https://www.youtube.com/watch?v=eC7ohNz5jGk