The Last Place by sebirit
Atmospheric minimalist walking sim.
Behind the mist. A tower.
(It is very bare bones, but I hope you can enjoy the feeling : ) )
Explore and wander.
Made for LDJAM#48
made with UnityEngine MagicaVoxel by ephtracy First Person AIO by Aedan Graves DOTween by Demigiant made by sebirit
It is very bare bones, be warned!
| Link | https://sebirit.itch.io/the-last-place |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-last-place |
Ratings
| Overall | 1155th | 3.375⭐ | 30🧑⚖️ |
| Fun | 1706th | 2.648⭐ | 29🧑⚖️ |
| Innovation | 1788th | 2.411⭐ | 30🧑⚖️ |
| Theme | 1598th | 2.981⭐ | 29🧑⚖️ |
| Graphics | 315th | 4.207⭐ | 31🧑⚖️ |
| Audio | 85th | 4.196⭐ | 30🧑⚖️ |
| Humor | 1436th | 1.4⭐ | 22🧑⚖️ |
| Mood | 99th | 4.286⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 30🗨️ |
The extreme minimalist environment creates tranquility and bliss. The music is beautiful too and very calming. This is a very nice place, to it's very nice to be here!
Very captivating environment. I somehow fell thru the water and could see the underside of all the structures. I dunno if it was a bug, but it truly felt like i was falling in to the underworld!!! Then there were glowing stars appearing.
(fyi, I didn't find a way to exit gracefully.)
A hint if you want to play through it: there is something on the island : )
thanks so much for playing!
Really beautiful and gave me a lot of inspiration for future 3D games I might make.
The sound is spot on too. Great work, honestly.
(As a side note rant that has nothing to do with you or your game I am always baffled at how Unity over inflates things but 150mo for a game without textures, displaying only scaled and rotated cubes, wow)

Strengths :
- Great mood (visuals and audio)
- No UI, no clutter, just chill
Possible Improvements :
- A sprint would have helped for replayability
Thanks for the experience !
It seems like there was some smoothing applied when turning the camera. Something about it caused me to start feeling a little motion sick until I started to turn the camera more calmly. It's not a biggie but maybe something to keep in mind for the future.
Some more indicators on how to progress would have helped though. In my first playthrough, I went right to the backside of the tower, where nothing happened. So then I wandered to the rest of the first level, thinking this was the entire game. After re-checking with your screenshots I saw a door which I havent seen myself, so in my second playthrough I waited in front of the tower to see a door open. Nice, I made it to the second part! Here, I felt really disoriented, as everything was black at first and I only saw the lights that spawned next to me. I think it was only by luck that I was able to get out of the tower :P
Anyway, as I said earlier, great entry! :)
Pros:
- Deep, yet relaxing atmosphere
- There's a beauty in the graphical settings and minimalism there. Especially on the beach
- Piano makes everything better
- Very good soundscape
- Kinda dreamy feel
Cons:
- Wish you could tweak to less blur just a tiny bit (but just tiny!)
- Wish it was longer...
- Could increase shadows rendering size, cause I could see some shadows dissapearing on the beach, breaking immersion jsut a bit
Overall, a great and relaxing entry. Good job!
For the rest, it's too short & kind of lack of a game aspect (even as a walking simulator). A puzzle or narrative game could work really well with those graphics & audio imo.

well, in intentional or not, it was kind of distracting, especially since i usually angle the camera down a bit in first-person games. also minor nit pick but i wish the walk speed was a bit faster? perhaps im just impatient. but yeah i would definitely like to see a longer form project like this, i vibe with it.