Out of order by GiGiChef
Get in and get out of the elevator, it looks easy right?

Once trapped in the elevator, how can you be sure to get out ? In that game doors will not be open easily and you will have to face enigmas to escape this infernal descent.
Controls: ZQSD/WASD to move Left click to interact Right click to cancel/drope
Credits:
-Etienne Lagarde
-Justin Nony
-Gabriel Girard

| Link | https://etyen.itch.io/out-of-order |
| Original URL | https://ldjam.com/events/ludum-dare/48/out-of-order |
Ratings
| Overall | 901th | 3.523⭐ | 24🧑⚖️ |
| Fun | 786th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 870th | 3.25⭐ | 24🧑⚖️ |
| Theme | 1187th | 3.432⭐ | 24🧑⚖️ |
| Graphics | 1175th | 3.432⭐ | 24🧑⚖️ |
| Audio | 718th | 3.432⭐ | 24🧑⚖️ |
| Humor | 379th | 3.432⭐ | 24🧑⚖️ |
| Mood | 655th | 3.682⭐ | 24🧑⚖️ |
| Given | 55🗳️ | 20🗨️ |
Nonetheless, it was fun figuring out the way out of this weird elevator! :smile: Good job!
Considérant les crédits à la fin du jeu, les noms et prénoms sonnent bien français. Vous êtes peut-être en école de développement ou quelque chose dans cette veine - genre Epitech ? Bravo pour votre entrée. J'ai passé un bon moment. Je ne comprends pas que vous ayez si peu de votes, d'autant plus que vous avez beaucoup évalué d'autres projets. Merci à vous ++
I'm really impressed by how well this game brings a constant sense of surprise. What once looks like a normal fixture of an elevator being repurposed for something else often put a grin on my face. It was fun trying to figure out this escape room game.
Some criticism I have include the lack of reticle in the game made it difficult to figure what I'm hovering over. Some parts of the game is very small, so it's difficult to pick them up. I would have liked it if stuff that can be picked up were bigger. I know surprise factor is critical to the game design, but I would have liked some sort of visual language (highlights? sparkles?) that would tell me what is interactable, and what isn't. Lastly, I would have liked to see multi-step help prompts to provide more hints than what the cryptic voice gives.
Still, it was highly enjoyable doing some wacky guesswork and being rewarded with some sort of silly reactions the game gives me. Thanks for the experience!