Exiled by ladybenko
Can you help a dark elf go back home? Explore the Underground while you do some introspection.
| Link | https://ladybenko.itch.io/ld48 |
| Link | https://github.com/belen-albeza/ldjam-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/exiled |
Ratings
| Overall | 475th | 3.423⭐ | 41🧑⚖️ |
| Fun | 732th | 2.829⭐ | 40🧑⚖️ |
| Innovation | 647th | 2.885⭐ | 41🧑⚖️ |
| Theme | 202th | 3.949⭐ | 41🧑⚖️ |
| Graphics | 68th | 4.225⭐ | 42🧑⚖️ |
| Audio | 172th | 3.663⭐ | 42🧑⚖️ |
| Humor | 239th | 3.019⭐ | 29🧑⚖️ |
| Mood | 127th | 3.838⭐ | 42🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |

The story is quite likeable, but I find unfortunate that you don't have an "end" to it.
Either way, if you decide to make the game with more level, and with an "end", I would gladly play it again
What I did wrong? I can't remember.
:laughing:
I would love to play the entire game to know more about our little elf.
I'd have loved to have seen the loop be committed to a bit more though - just keep the player looping, maybe change the position of the key, and maybe (in an extended version) introduce some other mechanics to keep things fresh. But still, the fact that I'm wanting more is the best praise I can give!
Execution in general felt really solid, from the controls to the small animation of the dialogue boxes, and including the music (although the loop is too short).
As for gameplay, the repetition was a bit too excessive to me (I'm insanely tired right now, which might not be helping, I'm afraid), but I still found it an interesting device to deliver the narrative. Perhaps smaller levels could have conveyed the same intent? Despite that, even after going through 3 loops I was still exploring the full layouts to see if I was missing something that caused me to remain there :sweat_smile:
In any case, awesome job! Very high quality, especially for a compo game!
The deeper and deeper I went it was becoming certain that the gods wouldn't allow the elf back there.
Maybe the controls were a little bit too loose (not sure how to say it in english), but overall a solid entry. Congrats!
I ended at the start screen after some stairs. So this is the twist (exiled) isn't it?
Liked it.
@Jeffez @quetzakol @jason-wilson You're right about the ending, that is not clear enough. Ideally, I would have wanted that with each run something _changed_ and the player could somehow lift the looping curse… Or at least tell the player what the curse was more explicitly! I agree it can be confusing. But I was so pressed with time that I couldn't wrap the ending properly.
@elendow @tom-robson @ithildin you are absolutely right, ideally the levels should be somewhat different or at least a bit nicer to explore. Changing the keys position is a nice idea, indeed!
@tomh1 yes, you're right. I did try doing so but couldn't fine tune it enough and sometimes the player could close the dialogues unintentionally. Since I didn't have a mechanism to repeat them and they're somewhat important to understand what's going on, I decided to put closing/advancing them in a separate key. But you're right, and if I continue working on the game and release a post-jam version this is something I'd like to fix.
@finntastico the silly part is that I drew a walking animation! But in the end I ran out of time and couldn't include it. I'm leaving it here as a GIF because I do think it's cute even if it's just 2 frames :)

- I know you reused the same 4 levels but maybe you could have altered the decorations or the keys
- The music was cool
- The animations were super sweet
- The story could be a bit improved
It is overall very well made because the monologue drives a story in the player's mind. Really nice !
I would also have loved to have a "real" ending :)
Music is awesome.
Good entry, well done!
Great game :smile:
Nice entry