Nav's Endless Nightmare by Zizhen96
You play as Nev, a space bunny who doesn't know why is in a distorted and nightmarish dimension full of one-eyed creatures. Try to go through deeper and deeper within the time limit you have! Nav's health bar is constantly decreasing but you can replenish it a little bit whenever you enter the mouth of the big monster, which opens only when you've cleared all the enemies of the area.

Controls WASD - Move Space - Jump Left Mouse Button - Shoot
Made with love by Andrew Zi Zhen Cretu - https://twitter.com/zizhen96 Giacomo Autili - https://www.instagram.com/ginkovonagrum/ Tomer Barnea -https://twitter.com/TomerAudio
Also... Check out what we are working on next! https://pinnicalstudio.com/

Edit: We also didn't really have proper playtest time, so the levels might feel too hard or unfair... sorry about that!
| Nevs-Endless-Nightmare | https://zizhen96.itch.io/nevs-endless-nightmare |
| Original URL | https://ldjam.com/events/ludum-dare/48/navs-endless-nightmare |
Ratings
| Overall | 299th | 3.91⭐ | 102🧑⚖️ |
| Fun | 357th | 3.75⭐ | 102🧑⚖️ |
| Innovation | 1112th | 3.066⭐ | 101🧑⚖️ |
| Theme | 720th | 3.795⭐ | 102🧑⚖️ |
| Graphics | 82th | 4.5⭐ | 102🧑⚖️ |
| Audio | 111th | 4.131⭐ | 101🧑⚖️ |
| Humor | 733th | 2.902⭐ | 84🧑⚖️ |
| Mood | 354th | 3.944⭐ | 100🧑⚖️ |
| Given | 42🗳️ | 10🗨️ |
Quick suggestion: maybe try to give some oomph to hitting enemies, as of now its the same as hitting a wall, something as simple as a red texture for the explosion instead of the regular blue one would be enough.
Some jumps were kinda not doable, dunno if I have missed something but that kinda riped me :D
But either way, good job on that one!
I didn't understand why my health kept going down even though I wasn't getting hit. If this was supposed to be a time mechanic, I didn't like it.
Some of the spikes are really to cross with the slippery control. Having a time mechanic without a way to recover puts a limit on how far we can go. If there is a way to regain health, or remove the time mechanic it would be better.
love the audio as well
for the level design part can be done better
in terms of where the monsters will be
the movement I think is not suitable for this game
difficult to perform accurate movement
I bet you get nightmares from that monster at the end of the level. It’s a bit crazy to jump into his mouth. . :smiley:
The sound design is spot-on tho - really shines through
Good one - well done
It felt like one more trick to the main character's arsenal would have added a lot more depth. A more controllable jump, air dash or double jump maybe? Some generated were levels were impossible for me because of stalagmites in a row (can't jump over)
Well made platformer, amazing polish for a jamegame!
Controls felt smooth, and gameplay in general was solid, even if enemies at some points felt too static. Keeping track of time/your health bar also added some welcome challenge.
Nice job!
It doesn't make much sense for one monster to have eaten the other, but game is game.
Is this game endless? Do you have a score?
Congratulations!
P.S. Is this monster you get in your mouth is a son of Crocomire from Super Metroid?

EDIT: Ok - now I've just read there's a time limit :)
the game is good but not perfect ;
here are some tips : shooting animation should be better ; levels should make a difference
any way ,nice job :smile:
I experienced a bit of input lag, but maybe that was a WebGL issue.
Gameplay-wise, I kept wanting to shoot teeth to land on enemies. That might add a bit more depth to the combat. Also maybe an actual aiming reticle instead of just the mouse cursor?
Other than that, excellent game!