Kikker Kerker by kleingeld
Unfinished!!
Didn't have enough time to program actual combat (you can't die) But had a lot of fun πΈ Special thanks to https://twitter.com/oprel !!!!!
| Link | https://kleingeld.itch.io/kikkerkerker |
| Link | https://kleingeld.itch.io/kikkerkerker |
| Original URL | https://ldjam.com/events/ludum-dare/48/kikker-kerker |
Ratings
| Overall | 545th | 3.325β | 22π§ββοΈ |
| Fun | 439th | 3.342β | 21π§ββοΈ |
| Innovation | 592th | 2.974β | 21π§ββοΈ |
| Theme | 482th | 3.526β | 21π§ββοΈ |
| Graphics | 12th | 4.5β | 22π§ββοΈ |
| Audio | 114th | 3.825β | 22π§ββοΈ |
| Humor | 37th | 3.95β | 22π§ββοΈ |
| Mood | 154th | 3.763β | 21π§ββοΈ |
| Given | 14π³οΈ | 1π¨οΈ |
Would definitely be interested in this as a full game :smile:
Cons: Unfinished gameplay, here is a suggestion: maybe you don't need to fight and just avoid enemies, using uneven "floor" of dungeon? Now: floor is slightly going step by step down to exit from screen. But you can make "cliffs" 3 steps high! This would be obstacle you can't pass! These kinds of "cliffs" make more interesting paths for player to get to exit))
Stuff youcould add in a post-ludum version:
- Music
- Combat Mechanic
- values in the game (like coins or other stuff)
Great great great Job! π
Nice game
...although that bug ironically fits the jam theme super well xD