Deep Hunter by Amaroq
An interactive novel about commanding a lone submarine on a quest for revenge.
PLAY HERE: https://ralphsothegarnier.itch.io/deep-hunter
HOW TO PLAY:
1. Click on the buttons in the 'Command Log' to select responses.
2. Click on the markers in the 'Navigation' window to move to a new scenario. You can only move to markers adjacent to where you are.
3. You have Hull Points, Fuel, Crew, and Ammo. If any of the first three points reaches 0, it's GAME OVER. If you run out of Ammo, then there may be fewer options available. 
| Link | https://ralphsothegarnier.itch.io/deep-hunter |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-hunter |
Ratings
| Overall | 791th | 3.582⭐ | 51🧑⚖️ |
| Fun | 832th | 3.404⭐ | 49🧑⚖️ |
| Innovation | 685th | 3.406⭐ | 50🧑⚖️ |
| Theme | 795th | 3.734⭐ | 49🧑⚖️ |
| Graphics | 984th | 3.628⭐ | 49🧑⚖️ |
| Audio | 552th | 3.596⭐ | 49🧑⚖️ |
| Humor | 1214th | 2.295⭐ | 41🧑⚖️ |
| Mood | 340th | 3.958⭐ | 50🧑⚖️ |
| Given | 55🗳️ | 74🗨️ |
The only thing I would change is the mission text display: Somehow the characters seemed a bit blurry to me and it was weird that it was varied in size.
Sometimes I got stuck and didn't know how to continue or restart.
Now for the gameplay - It is a shame, there was the unused I think periscope window? I think I get the idea behind it with the civilian and kraken ship designs below it. I can only guess you ran out of time before implementing it. I've also found the events were very repetitive, someone may dislike it, but I think that randomizing the outcomes could be beneficial in this case. I found it hard to lose as the outcomes were pre-determined based on your choice, so after getting to know them, I just powered through based on what I needed.
I appreciate you added a background track as I dislike silent games and felt it was appropriate for the game mood.
One really not so nice bug for me was regarding the navigation blips, they were misaligned for me so I didn't know which two were neighboring. Two of the nodes (one of them was the final Kraken island node) were hidden in the white of the "navigation" text and I spotted them merely by chance.
Really liked the game overall, the mood of it, clear objective that was explained in-game and the graphics. It was on the easier side in terms of difficulty, but I liked the storied events and when I finally bombed Kraken island, I felt truly guilty :D good job! :)
There were definitely some bugs though. A few times when I finished a scenario there would be no button to continue. Also I wasn't sure if I was supposed to be imagining things on my own but there were several things like "[Ship Image]" where it would ask me to guess the image and I couldn't because there was no image there. Also the text and some of the UI wasn't lining up properly. I'm guessing because I'm on a 1440p monitor:

All that being said though, this was a good idea. I would think some more audio would help (like a button click sound). But with some work this could be something pretty fun. Overall good job :-)
[Sans titre.png](///raw/186/f/z/4149b.png)
I have a 21:9 1440p screen and it seem I can't play the game :'(
I launched it on a 16:9 1440p and it also seem to have issues (as stated by @michael-harris) but this time I can play.
Amazing entry. My kind of game.
It lacks a little bit of content but hey, it's a jam after all.
The graphics are awesome and the gameplay mechanic is really great.
Good job.
Good job.
Great job to you, a pretty good entry on the jam :D
