Squareroot mining by omnes ludos
In this simple arcade game you are the roots of a mutant tree that needs ores to survive
Get the ores fast, if not the tree will die and the game will reset

made from scratch with C and SDL2 + extensions
note: windows build is available now
Ratings
| Overall | 1308th | 3.286⭐ | 30🧑⚖️ |
| Fun | 1240th | 3.125⭐ | 30🧑⚖️ |
| Innovation | 966th | 3.161⭐ | 30🧑⚖️ |
| Theme | 466th | 3.964⭐ | 30🧑⚖️ |
| Graphics | 1652th | 2.732⭐ | 30🧑⚖️ |
| Audio | 735th | 3.411⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 23🗨️ |
I think it would be nice if you had some kind of overview of its root when the game is over
Quit fun game. Super catchy music. Was a bit confused until i found out how to control my little tree :palm_tree:
After i found out diagonals (are they intentionally?) it got really fun.
I was wondering, is there an end or does everything turn into stone eventually?
Highest i got wos around 300 :D
- The music is very loud, and the only option it mute or unmute. I would like to see a volume controller.
- At the beginning, it was confusing. I tried to press the movement keys for just a little, and I wasn't moving. Had to figure out that holding is the only way to break the blocks. Maybe including in the how-to-play instructions that the player should HOLD the movement keys instead of PRESSING them would be helpful.
- I would like to see a GitHub page for the game, with the source code (want to check the noise algorithm) and also bug reporting.
* release build 002 will change that
* i'll also change the how to play at the game's page
* local repo will be published today
Props for making the game in **C+SDL**, I can't wait to get my hands on that code, always wanted to see some SDL in action in a small game :P
:x: The game design seems to be that of a rather slow game, which is why it seems weird to me that it's paired with this type of music. I think you should either speed up the game by changing the concept, or maybe suit it with another kind of music to make it more of a relaxing/chill experiencie.
*PS: if you're into coding and linux, you might like my game, it's a bit niche so that's why I'm personally recommending it x)*
Cool idea by the way !
Thought I'd be able to screenshot my score at the end too, but oh well! The game had a nice vibe to it, and navigating around was quite fun for the first five minutes or so. Then I noticed I have more time left than I've already been playing, and implemented this cheeky strategy. I think it's safe to see the game might need a small balance tweak :)
Other than that, good job! It's a nice little game, and the music bops.
Good job!
After getting used to the controls, it seemed impossible to die, I managed to rack up over 2min of playtime in < 2min playtime.
Simple enough gameplay, and energizing tunes, pretty good.
Would have loved to hear some sound fx on digging or hitting water.
The fact that this is written in SDL makes it even more impressive!
One thing I wish was in the game is a highscore since it's hard to tell how deep you really got.
Other than that, really nice game! :D
Things I would change if you had more time.
----Move time left to a more important screen position like top center or top bottom and make it bigger. or bold or something
----When you pickup water,or other minerals add a text popup that says +x Seconds
----Add a particle effect each time you damage another block, or each second you are mining in a direction
Thanks for uploading the windows version!