Psychology of the Depths by saintchristopher777

[raw]
made by saintchristopher777 for Ludum Dare 48 (COMPO)

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​A psychology themed card game based on the flavor of Carl Jung's works.

"Dig deep" by exhausting your deck of feeling, thought, sensation, and intuition cards. Each level deeper you go, you can add helpful cards to the deck, but "bad" cards will be added too, making it harder to continue.

How deep into the unconscious can you go?

My first ever game jam/compo. I hope you like the game!

Tools

Engine: Unity with C#

Art: Krita and Gimp

Audio: Audacity and my own voice.

Motivation: Coffee

Change log

Update 1:

Fixed some issues with UI resolution scaling (ultrawide should now be playable).

HTML Web version now available!

Update 2:

Corrected a few typos.

Cleaned audio files to remove "background buzz."

Increased card text size (as people were saying they were hard to read). [Web build only, for now]

Update 3:

Added a few missing animations and a missing card effect.

Web version includes restored features. There's not much difference, but play the Win or Mac versions to see the game in its "48 hour only" state (excepting a couple minor bug-fixes).

Ratings

Overall 391th 3.53⭐ 52🧑‍⚖️
Fun 601th 3.08⭐ 52🧑‍⚖️
Innovation 185th 3.73⭐ 52🧑‍⚖️
Theme 194th 3.96⭐ 52🧑‍⚖️
Graphics 354th 3.58⭐ 52🧑‍⚖️
Audio 353th 3.327⭐ 51🧑‍⚖️
Humor 184th 3.267⭐ 47🧑‍⚖️
Mood 362th 3.391⭐ 48🧑‍⚖️
Given 114🗳️ 157🗨️

Feedback

RuslanCH
26. Apr 2021 · 10:33 UTC
NICE!
Lighty_the_Light
26. Apr 2021 · 11:30 UTC
It reminds me of the Cultist Simulator and I loved it!
But the text are too small and it is quite hard to understand what to do.
Some more guidance would be just perfect!
Kieron Woodhouse
26. Apr 2021 · 11:35 UTC
Unfortunately couldn't actually play on my ultrawide monitor as the canvas scaled to match the width, cutting off the top and bottom. Looked really interesting, though!
Hotpaw
26. Apr 2021 · 11:36 UTC
Even though i had a hard time to really grasp the game, i think it was nice, i really liked the whole gamefeel, nice story and cool concept! also i love card games so + points for that!
Smooches
26. Apr 2021 · 11:41 UTC
I'd love to see more development of this concept, intentionally milling yourself out in the most efficient way possible seems like a great concept for a card game. A bit more tutorializing about mechanics and some nice card sound effects would be great additions. Overall still really liked it.
🎤 saintchristopher777
26. Apr 2021 · 22:27 UTC
@kieron-woodhouse Sorry about that. Need to work on my "adapting to other resolutions" skills I guess!

@ruslanch @lighty-the-light @hotpaw @smooches Thanks, glad you liked it!
BlackOpsBen
27. Apr 2021 · 00:05 UTC
Great interpretation of the theme! I would have liked to hear some sound effects though, but the voice recording was a nice touch.
C4Scar
27. Apr 2021 · 00:10 UTC
This was different haha. I liked the idea but it felt like on one hand I was getting a phylosophy lesson and the other I was trying to match symbols. Nice voice acting :) really stood out.
Mehul
27. Apr 2021 · 09:04 UTC
Interesting concept Love the voice
Pink Spaceman
27. Apr 2021 · 19:56 UTC
First of all, amazing game, i realy like the voice actors, the concept is interesting, storytelling very good, the artstyle is beautiful, and the gameplay shine, love all the cards and how they work in the game. Good game
Kieron Woodhouse
27. Apr 2021 · 22:14 UTC
@saintchristopher777 Thanks for the fix! (Well, I'll always take a webGL build over anything else.) It was a cool idea. Did take me a while to figure out the mechanics. I think a big block of text at the start isn't the best way to learn, but hey, it's hard to do much more in a jam. Great visuals, and the voiceover was a nice touch you don't see often. Well done!
Emiliabea
27. Apr 2021 · 22:44 UTC
I was caught off guard by the voice acting because it's a very nice touch that are in few ludum dare games, and it sounds good too! I do wish the text could have been a little larger because even on full screen I was struggling a little bit, but overall very cool take and mechanics.
kr4ft3r
28. Apr 2021 · 00:17 UTC
Good amount of effort. I have to point out that I don't play card games, so apologies for all the things I missed, I am here mostly for visuals and to check out interesting theme interpretation.

I never figured out what memory and introversion do, nor did I follow through what special cards do, yet somehow I managed to go through five levels by just ordering cards by symbols (as my brain likes to call them - brain, lamp, heart and eye). Which is a compliment to your game's accessibility, it would be very frustrating if I couldn't pass levels without understanding every single thing.

Great job for your first LD, very nice graphics and interpretation, you have put quite some thought into this, and you have accomplished a great deal for short time.
🎤 saintchristopher777
28. Apr 2021 · 00:23 UTC
@kr4ft3r Thanks! You didn't miss much - memory charges let you avoid some of the "bad" card effects (kind of a "shield" I guess), and introversion lets you hover over the deck to see what the next card will be. I wanted to add all that into a tutorial, but ran out of time and tried to keep the "wall of text" tutorial at the start as short as possible!

Glad you liked it!
Secret Magic 404
28. Apr 2021 · 02:44 UTC
Such an original game! Genius use of the theme... your character and voice acting gave your game a super fun personality and I definitely enjoyed it more because of it.

If would like to quickly update your game with some minor improvements, I would suggest getting rid of the typos and cleaning up the voice audio files (removing the noise).

With the very high popularity of card games online, I think you could easily turn this into a commercial product. Either a more polished single player experience or PvP... I would be very curious to see what you could come up with.

Well done :smile:
🎤 saintchristopher777
28. Apr 2021 · 11:11 UTC
@secret-magic-404 Thanks, I'm glad you enjoyed it! Good feedback, I'll definitely clean the audio and typos for an update.
Lone_Wolf
28. Apr 2021 · 15:40 UTC
Nice work! I forgot how much I liked card games. This one may have just gotten me back into them.

Took me a bit to figure out how the game worked but after a few blind runs the tutorial made sense and I enjoyed the rest of my playtime.
Farzad Farzaneh
29. Apr 2021 · 08:01 UTC
I enjoy playing this game and i like the theme and how you used it.Good job dude.
daine0
29. Apr 2021 · 08:28 UTC
Wow, card game? Smth new for Game Jam.
Kirby
29. Apr 2021 · 09:56 UTC
YOOOOOOO UR idea IS CRAZYYYYYYYYYY.Also art is so adorable. Great work and my congratulations <3
GameDev and Architecture
29. Apr 2021 · 14:12 UTC
Cool game!
I like the art, and though the rules are simple, there still is some challenge!
alexhall
29. Apr 2021 · 23:28 UTC
Very interesting idea, although I felt more agency or consequences should have been given to the player overtime than it felt (with the cards played being still on displayed or consultable and feedbacks when they interact with others and have active effects. I'm not sure I grasp the mechanics though so, maybe it's me ;)
I'm particularly interested in the theme you choose as a once avid reader of CG Jung. I've read 5 of his books and the Red Book ^^
I also played mentally about a game idea for a while using Jung's work. You know, he words this idea as follow : the more you go down towards your shadow (the Eye, the chtonian depths, etc) the more brighty shines your God, and the more you rise towards your God, the most tempting becomes your shadow self. I felt that ^^
Nice LD friend, good luck and happy game development :)
schwammelie
30. Apr 2021 · 17:08 UTC
cool concept, and love the voice! always enjoy a good card game :)
frompdx
30. Apr 2021 · 23:43 UTC
Artwork is great and general concept are really interesting. I think the game itself could benefit from some background music to help set the mood. Another thing that might make it feel more polished is to provide a bit of feedback when you play a card (sounds or animation). Overall, nice work and nice entry.
J. Kyle
01. May 2021 · 00:10 UTC
Love the concept and that you went with a card game. Nice gameplay loop. Just needs a little more variety in the "powers" that the cards give. Great work!
🎤 saintchristopher777
01. May 2021 · 00:38 UTC
@frompdx @j-kyle You guys are 100% correct! Music, card animations/feedback, and more powers were all things sacrificed to the demanding 48 hour compo gods!
frompdx
01. May 2021 · 01:33 UTC
Still really great for a compo @saintchristopher777. I think it has potential past LD. Really creative.
Dom De Re
01. May 2021 · 04:21 UTC
Pretty awesome for compo!
FireSlash
01. May 2021 · 07:10 UTC
Feels like there's a lot of depth here that just hasn't surfaced itself well to me. Maybe I'm just missing it? Like a bunch of cards have effects but they don't ever seem relevant or useful toward the end-goal.

I suspect a lot of this is just a lack of vfx/treatment around them. A more obvious effect to show each card's effect when it plays would really highlight what they do; though even then I find myself strategizing mostly around card archetypes, not effects.

Played a bit, seems fun! Nice work!
AronIngi
01. May 2021 · 10:57 UTC
I really loved the art. I haven't seen a lot of card games in this jam so it's nice to see something a little different. I really like card games and I had a lot of fun playing yours, great job :)

I don't know much about Carl Jung, but because of this game and a couple others that were also inpired by him, I might look a little into him.
azagaya
01. May 2021 · 15:42 UTC
Cool card games! Really simple but engaging! Congratulations, really solid entry!
Trexxak
01. May 2021 · 23:09 UTC
This is super interesting! Besides the card background blending in a tad too much with the playmat, I also really enjoyed the art!
Groggi
02. May 2021 · 22:46 UTC
Interesting take on the theme! It seemed quite complex and overwhelming at first but resulted quite the opposite. I really enjoyed the gameplay and some of the quotes on the cards. Would have loved if the text on the cards would be bigger, was difficult to read. Overall well done!
Frank Gevaerts
03. May 2021 · 16:40 UTC
An excellent interpretation of the theme!
It took me a while to figure out how everything worked (in hindsight that's my fault for not reading the instructions properly), but it was fun to play after that. I managed to get to level 7. Nice voice work :)
Kotzi
05. May 2021 · 11:07 UTC
Great game! It took me a bit to understood it (even after reading the tutorial hah) but eventually it was good to go. Congrats!
Scrawach
05. May 2021 · 18:00 UTC
Yep, really cool card game! I got a lot of fun while playing.
And good voice acting. It's very rare for jam games, but always great!
Super Hadoken
07. May 2021 · 15:14 UTC
Great compo entry. Engaging mind bending fun.
Eugenik
07. May 2021 · 15:49 UTC
As a Jung's fan I really enjoyed this. Although it looks like the card descriptions don't have much to do with the actual card functions, but you used random Jung's quotes. Great idea overall!
🎤 saintchristopher777
07. May 2021 · 15:57 UTC
@eugenik Glad you liked it! You are correct - _ideally_ the quotes would be more targeted, but due to the 48 hour time crunch I went with a random pool of quotations.
gustavo.christino
08. May 2021 · 05:23 UTC
@saintchristopher777…

I've played your game here (as you asked). :)

I will make the full analysis soon.

https://youtu.be/lciF4F6MkJw
zimny11
09. May 2021 · 00:00 UTC
Really nice game! I enjoyed it a lot.
gustavo.christino
09. May 2021 · 04:26 UTC
I wish there was a "48h" web version too. @.@ Sad...

**Analysis...**

1 - Mechanics, Learning and Flow:
The game consists of consuming all the cards in your set. To do this, you need to use each card. Each card has a type and can only be played if that specific type is allowed at any given time. There are other mechanisms that determine the gameplay, such as the possibility of losing due to lack of movement (that is, the cards in hand cannot be used).
Learning the basics is quick, however there are some things that make the experience less interesting (such as hiding the cards if you don't have the mouse pointer over the card region), or even the fact that it isn't always selected. the letter you would like (because you are still selecting one next to it (maybe it is a question with the collision box used (or equivalent))). Learning how to deal with the mechanics of each card is a new layer of challenge, which demands more time. The graphic arts are well finished, so over time it is possible to distinguish the cards without actually having to read them in full (perhaps just by looking at the name and the image or even just by looking at the image only).
The flow of play depends on the player's patience in reading the cards and making the best decision with each move.

2 - Graphics, Audio and Narrative:
The graphics were, for the most part, very good (especially considering the short time of the event).
The audio is interesting (the dubbing seems to be funny and stereotyped (I suppose no one will complain about this stereotype)).
The narrative focuses on advancing the levels of difficulty, suggesting that it reflects the difficulty of delving into the human mind (at least I understood it this way).

3 - Culture:
The game talks a lot with the area of ​​Psychology. In addition to being very interesting when approaching very popular card games (like Magic: The Gathering).

4 - Monetization:
I suppose that the due artistic polish (allowing greater saturation of some part of the graphic art, so that it becomes more clear) and some improvements in the interface (suggestions previously mentioned) can make this game something fun for some people. If the game can be edited by a "provider" (a psychologist, for example) so that it can be used as a way to reach a patient, perhaps (here I open a big parenthesis, as I would have to consult someone in the area) the game could be sold as a support tool (accessory).
JasonFountain
26. Dec 2022 · 20:14 UTC
I'm interested in everything related to psychology. Therefore, it is quite curious to learn about this theory. For me, this is relevant, because I had to seek help from specialists. And lately I've been feeling mental health issues and emotional burnout. I figured out where can i find a psychologist near me to deal with this condition https://www.australiacounselling.com.au/ For me it became a necessity, because I completely lost the joy and meaning of life.