Mini Miner by Deepak kr
Break walls, kill enemy, collect key to open path, collect gem to finish the level.



Background music from PlayOnLoop.com Licensed under Creative Commons by Attribution 4.0
Ratings
| Overall | 1632th | 3⭐ | 29🧑⚖️ |
| Fun | 1403th | 3⭐ | 28🧑⚖️ |
| Innovation | 1836th | 2.308⭐ | 28🧑⚖️ |
| Theme | 1787th | 2.635⭐ | 28🧑⚖️ |
| Graphics | 1460th | 3.096⭐ | 28🧑⚖️ |
| Humor | 1143th | 2.386⭐ | 24🧑⚖️ |
| Mood | 1666th | 2.72⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 31🗨️ |
I like how you made it for several platforms.
Also music fits nicely.
Main points of feedback:
* The character jump was a bit too 'floaty'
* I had issues with breaking the vertical walls - it took a while to realise I was too close to them and I needed to step back a little
* On the final level I missed one of the platforms, and could not get back up - meaning I missed the gem there :(
* MacOS build had permission issues - this can be fixed quite easily before rezipping
```
cd <PATH TO APP>/Contents/MacOS
chmod u+x <EXEC FILE>
```
But I think you need to put attack button on keyboard too.
- it looks like you tried to have a consistent pixel size and keep the pixels aligned. I don't like when pixel art games don't do that, so that's a good point. Through it's not perfect and the diamond has smaller pixels.
- your character has bigger "pseudo-pixels" make of 2x2 pixels. There is also a lot of flat tints. The walls are the most well done visuals. The enemies are the must culprits.
I like the music except the short loop.
I had trouble breaking walls. Also sometimes I got hit while jumping of falling on enemies.
It looks like you have used physical key codes for the inputs, so it stays good on another layouts. Thank you for that.
It's also interesting how the enemies seem to have some color variation!
The mining is a little finicky.