{"author_link":"\/users\/retrisma","author_name":"Retrisma","author_uid":1164773,"comments":[{"id":622899,"author_name":"PirateHearts","author_uid":"piratehearts","epoch":1619418672,"text":"Really great use (and reuse) of mechanics here!","format":"md","likes":2,"spam":"N"},{"id":624580,"author_name":"Listonos","author_uid":"listonos","epoch":1619432801,"text":"Very clean art and cool music. A simple platformer but the random generation works awesome and the effect of building the level is really neat.","format":"md","likes":2,"spam":"N"},{"id":624598,"author_name":"NoCymer","author_uid":"nocymer","epoch":1619433005,"text":"Really funny to play, love the procedural generation system, well done","format":"md","likes":2,"spam":"N"},{"id":624615,"author_name":"LDJam user 240168","author_uid":"240168","epoch":1619433111,"text":"Incredible game! Loved how it slowly got more difficult, reached room 11 with score 14. Those spikes - I initially thought they are a new type of flower and jumped directly on them :D The boulders felt a little harsh but still fun. One thing I noticed was that even though I was constantly dying and restarting without any progress, the boulders frequency was advancing fiercely, as if it didn't take into account that I wasn't making progress. Not sure if that's a bug, but difficulty should probably be dependent on your progress?\nAnyways, loved the game, great job!","format":"md","likes":2,"spam":"N"},{"id":625292,"author_name":"fixxel","author_uid":"fixxel","epoch":1619438189,"text":"I noticed that sometimes I get dropped several rooms by dying once & dying doesn't penalize score, you could stay in one room and get as much score as you like, intentional? still, nice compact game.\n\nAlso neat that you get to see level generation! I spawned several times atop spikes haha :D","format":"md","likes":2,"spam":"N"},{"id":629696,"author_name":"thesnide","author_uid":"thesnide","epoch":1619463225,"text":"Procedural generation is awesome. And the way that you used that as a gimmick on level load is very clever!","format":"md","likes":2,"spam":"N"},{"id":630663,"author_name":"John Gabriel","author_uid":"john-gabriel","epoch":1619467789,"text":"Procedural generation in a PICO-8 game? Wow! I had fun with this one, though admittedly I ducked out after seeing that the mechanics were coming back in sets of two. About the only criticism I can give is that the walljumping was pretty tricky to do right.","format":"md","likes":2,"spam":"N"},{"id":705396,"author_name":"Zohar","author_uid":"zohar","epoch":1621264130,"text":"Really nice game! I like the way the map generates. Bug: whenever you die and press x to retry it sends you back to room 6.","format":"md","likes":1,"spam":"N"},{"id":706290,"author_name":"kuviman","author_uid":"kuviman","epoch":1621339607,"text":"Got to level 25 and got stuck in a corner. Nice variety of mechanics in the game but it is a bit too simple I think\n\n![Capture.PNG](\/\/\/raw\/7e3\/32\/z\/4287e.png)","format":"md","likes":1,"spam":"N"},{"id":706324,"author_name":"jusw85","author_uid":"jusw85","epoch":1621343221,"text":"This is a very well made entry. Good job!\n\n![Screenshot from 2021-05-18 21-06-32.png](\/\/\/raw\/814\/2\/z\/42890.png)","format":"md","likes":1,"spam":"N"},{"id":706327,"author_name":"8BitCharlie","author_uid":"8bitcharlie","epoch":1621343522,"text":"This is really cool. I've had hard time to stop playing. :)","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/retrisma.itch.io\/flower-finder","text":"Link"},{"url":"https:\/\/drive.google.com\/file\/d\/1urlcbiLtdRWYoZziVL0aAwqvvgl4SGsb\/view?usp=sharing","text":"Link"}],"metadata":{"g_key":"76548","g_author":"1164773","g_event":"LD48","g_eventkey":"109","g_subevent":"COMPO","g_urlkey":"371416","g_title":"Flower Finder","g_status":"WAYBACK","g_place":"83","g_commentcount":"11","g_site2_node_id":"243686","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"243686","n_urlkey":"371416","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/flower-finder","n_slug":"flower-finder","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"164773","n_created":"1619186007","n_modified":"1776496997","n_version":"750810","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":3,"author":164773,"body":"Procedural caves plus gameplay quirks form a short 2d platformer that never repeats! Gameplay gets deeper after screen 5, so keep playing!\n\n\u200bRetrisma's submission for Ludum Dare 48: Deeper and Deeper.\nAll art, code, and music made by Retrisma 2021.\nPlease comment below with feedback!\n\nControls:\n\nArrow keys to move. 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Gameplay gets deeper after screen 5, so keep playing!\n\n\u200bRetrisma's submission for Ludum Dare 48: Deeper and Deeper.\nAll art, code, and music made by Retrisma 2021.\nPlease comment below with feedback!\n\nControls:\n\nArrow keys to move. 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